QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
ALL QUESTS
So what do all quests have in common? Difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! All quests must also be submitted by the deadline date on the quest itself. Quests of both types can have different amounts of teams allowed to claim it, and the number of teams allowed will be listed per quest. Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting of anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
EXPLORATION: RED
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling North should be aware of a marked increase in heat, and glimpses of ash soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: YELLOW
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling toward the Middle should be aware of an increase of static in the air soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: BLUE
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling South should be aware of a notable drop in temperature, and glimpses of snow soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
PLAY NICE
QUEST TYPE: HEAVY
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
With the fog cleared from the regions beyond our Forest, many Pokemon are coming back to their senses. This is a good time to see if any are willing to work with us, and even stay in our new Outpost. Please go out with a team into the existing mapped regions, and look for willing Pokemon. Remember, they might want a fight first!
POINTS REWARDED: 200 points
EXTRA REWARDS?: Potential for plot information, and recruitment of a Pokemon (if successful).
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. Unlike typical Heavy Quests, success or failure will be determined after thread submission. The total earned points will remain the same regardless.
HOME ON ARRANGE
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
The time has come to expand our borders, and we have located the ideal grounds for settlement beyond the forest. Abomasnow is currently organizing the construction of vital facilities. Help them in any way possible; no help is useless in building.
POINTS REWARDED: 100 points
EXTRA REWARDS?: A random furniture item.
CARTS BEFORE CHARTS
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, it is vital we properly supply ourselves. Right now, we're in need of logs and stone for construction. Accepting anyone and everyone who can help gather and transport some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
FLOWER SHOWERS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, our borders beyond the forest aren’t yet defined, and there are Pokemon attacking the workers. In particular, Wormadam and Panpour have been spotted. It’s time to chase them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
no subject
CHARACTERS: Perrin, Firoza, Guilmon;
QUEST: Exploration: Southern Forest;
SUMMARY: Guilmon will be ready to dig at any tunnels, since Charmeleon can learn Dig and it's something Guilmon did beforehand. He'd be trusting his sense of smell more then his sense of sight. Once Guilmon also figures out Smokescreen exists, he'll attempt to use it to out-trick the tricksters.
Meanwhile, Firoza is likely going to be a sort of navigator, using topography as opposed to trail markers. She will be also keeping a wide berth around anything visibly collapsed or unstable. She's quite used to traveling dangerous lands, being a Warrior of Light, and all.
Perrin, meanwhile, will be the kind of man who seems a bit too prepared. He's attempted to get eye gear for his partners, alongside agreeing that they need a key phase. He gives them the key word Navarro as one - it's not a word people would use, after all - to check for imposters. He will also suggest such things as tossing rocks to test for the ground ahead of them. If a bit of ground they can't avoid seems weird, Perrin will insist on going for it first. At least, at first. Since he has these wings!
Perrin is not the best at flying yet.
EXPLORATION: SOUTHERN FOREST
The morning light is swallowed quickly as the team ventures deeper into the southern section of the forest. Dense, dark foliage stretches above them, blocking out much of the sun and casting long shadows across their path. The air is thick and heavy with fog, unnatural in its touch, and teeming with the perpetual scent of staleness.
The nature of the forest turns all methods of navigation against the party. The group swiftly finds themselves lost and disoriented, and the denizens of the forest are faster still to take advantage. Ghost pokemon of all kinds begin to attack, forcing the team to fight back, or flee as they navigate the withered, twisted trees.
At some point in this flight, a lost Oricorio is encountered. They claim to be from Bottlecap Bay as well, and suggest teaming up and working together. Even this extra help cannot save them from the current predicament however.
Despite never running out of their supplies, days seem to pass while they wander. Markings they thought could act as guides are spotted multiple times on the path, trees impossibly identical grow at opposing sides of their path. For every member of the team excluding the Oricorio, things seem...different between their memories. One recalls seeing their partners arguing. Another recalls witnessing their team mate attack at thin air, where yet another simply saw them stare off into the distance.
It is when the entire team realizes the actions of their escorted addition are consistent in their observations, that the ground collapses. As the earth crumbles, there is time enough for all but Firoza to avoid falling- the rest are forced to go after her.
While the team continues their journey through the tunnels and caves they've fallen into, attempting to talk to the Oricorio about the inconsistencies between their actions and observations brings concerning matters to light. The Pokemon has no idea what guilds are- and somehow, it feels as if no one mentioned it until now.
In this moment, Firoza will feel near them an ominous presence, that can't be located no matter how hard they try. Surrounded by writings and carvings in caves that were clearly once structures and dwellings, the Oricorio vanishes in the blink of an eye...
But curiously, its Feather remains.
The ominous presence increases the longer the team puzzles over this haunting mystery, growing heavier, and heavier until the world itself feels like static. If they fail to leave quickly, the entire team will eventually pass out entirely- requiring rescue, and becoming drained of all energy for multiple days.
Should they return however, their quest will be considered successful! In return for their harrowing report and experience, Perrin, Firoza, and Guilmon all receive 300 points.
Thank you for your patience! Due to such heavy delay in our responses, you do not need to link a thread this time around. Please feel free to thread out the quest or handwave the rest of it as you feel comfortable, and let us know if you have any questions!