QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
ALL QUESTS
So what do all quests have in common? Difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! All quests must also be submitted by the deadline date on the quest itself. Quests of both types can have different amounts of teams allowed to claim it, and the number of teams allowed will be listed per quest. Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting of anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
EXPLORATION: RED
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling North should be aware of a marked increase in heat, and glimpses of ash soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: YELLOW
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling toward the Middle should be aware of an increase of static in the air soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: BLUE
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling South should be aware of a notable drop in temperature, and glimpses of snow soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
PLAY NICE
QUEST TYPE: HEAVY
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
With the fog cleared from the regions beyond our Forest, many Pokemon are coming back to their senses. This is a good time to see if any are willing to work with us, and even stay in our new Outpost. Please go out with a team into the existing mapped regions, and look for willing Pokemon. Remember, they might want a fight first!
POINTS REWARDED: 200 points
EXTRA REWARDS?: Potential for plot information, and recruitment of a Pokemon (if successful).
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. Unlike typical Heavy Quests, success or failure will be determined after thread submission. The total earned points will remain the same regardless.
HOME ON ARRANGE
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
The time has come to expand our borders, and we have located the ideal grounds for settlement beyond the forest. Abomasnow is currently organizing the construction of vital facilities. Help them in any way possible; no help is useless in building.
POINTS REWARDED: 100 points
EXTRA REWARDS?: A random furniture item.
CARTS BEFORE CHARTS
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, it is vital we properly supply ourselves. Right now, we're in need of logs and stone for construction. Accepting anyone and everyone who can help gather and transport some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
FLOWER SHOWERS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, our borders beyond the forest aren’t yet defined, and there are Pokemon attacking the workers. In particular, Wormadam and Panpour have been spotted. It’s time to chase them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
no subject
CHARACTERS: Emmet, Ingo
QUEST: EXPLORATION: MIDDLE FOREST
SUMMARY:
though if he does it too often Emmet will probably become the first known member of a new subspecies of purely Ghost Zoroark. Emmet himself can ... just make do with hasty Shadow Sneaks to catch himself if he has to when running into any unstable footing or sudden steep decline. They handled the cave in on their last trip through the forest well enough, this shouldn't be too much different, right,EXPLORATION: MIDDLE FOREST
The morning light is swallowed quickly as the team ventures deeper into the middle section of the forest. Dense, dark foliage stretches above them, blocking out much of the sun and casting long shadows across their path. The air is thick and heavy with mist, as if the forest itself desired to hide beneath its shroud. The twins are surrounded by the scent of moist soil and decaying wood, a pleasant, but no less threatening aroma.
The deceptive nature of the mist makes itself known early into the journey, by hiding a steep, but short cliff from their view. Despite all their combined experience and careful work, Ingo falls painfully over its edge, resulting in a minor injury in the process. It is as if the earth itself created the cliff as they walked, so sudden is its appearance — fortunately, as odd as the unexpected cliff is, no others make themselves known.
While they may ordinarily have seen reason to turn back for this injury, Ingo becomes affected by the fog before such a choice can be made. Its strange mist seems to sink into the Typhlosion's very bones, pulling at everything that makes him...'him'. He becomes aware of the fur on his body, the shape of his muzzle and limbs. All these inhuman parts, which like the mist seem to cease existing altogether.
The sensation of fear and danger becomes ethereal, and as Ingo is drawn farther from himself into the mist other presences call to him- other entities within the mist, unseen, without form, all calling for help they cannot obtain. Only Emmet's presence will keep him from truly losing himself, as the twins make their way to a place devoid of fog.
As soon as the twins enter this eye of the storm, this haven within the woods, the effects of the fog vanish completely. Ingo is freed from what the mist enforced on him- though the cries from within it were real, and their pleas cannot be forgotten. Here in the clearing, Emmet will experience his own connection to the woods now- a familiarity, as if he has been there before. It is a feeling Ingo will experience only if Emmet voices this aloud. Otherwise, it is only for Emmet to feel.
With Ingo's injury and the threat of the fog connecting to them once again, the twins must make their way back to Bottlecap Bay quickly. Their time in the clearing earns them the moment of clarity needed to make this choice, and it doesn't take long to return home. Both find themselves drained and exhausted by the time they do, in addition to Ingo's existing injury.
Thanks to their report and observations however, their quest is successful! Both Emmet and Ingo are rewarded 300 points!
Thank you for your patience! Due to such heavy delay in our responses, you do not need to link a thread this time around. Please feel free to thread out the quest or handwave the rest of it as you feel comfortable, and let us know if you have any questions!