QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

(frozen comment) no subject
After some deliberation, planning, and packing, it's finally time. Mightyena has chosen your group to be third to attempt to explore the regions beyond the yet unnamed Outpost. As requested, that section is the one to the North...But they are in for a rude awakening if they expect things to be anything like the North Forest.
After a short but no less harrowing trip through a patch of dense woods, the team comes through to a rush of heat and blinding light. The first thing they notice once the light clears is the intense sunlight- it's so strong that it burns through the surrounding haze of ash and smoke.
It's hot. Extremely hot, and the land surrounding everyone is entirely barren. It is not featureless however, and amid the endless plain of rusted rock and gleaming lava veins, a strange, tall shadow can be spotted...as well as a rapidly incoming dust storm. With no further leads on the quirks of this region, and danger literally closing in behind them, the team decides to investigate and charge ahead. Unfortunately it is not long before everyone finds themselves trapped within a storm of ash and dust.
Only Akechi's Safety Goggles will provide clear visual through the cloud, allowing him to see further dangers around him. The pillar ahead remains an ever present point of navigation even without these goggles, but the risks Akechi can see rapidly make themselves known. The hot glow of molten lava makes itself known from around them, and their vision every so often clears as a result of rock fall collapsing into the firey depths. Gleaming, impossible bubbles of magma offer brief respite, but only brief. They need to get out of this storm, and reach that 'tower'.
Please fill out the unique form below sometime before the August 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, lava flows, ash storms, etc). The only important thing is that further detail for Players will come with their quest conclusion; threads need only have one or more comments from each participant to qualify for submission.
(frozen comment) no subject
Are there any injuries sustained? Describe them briefly: If they do receive injuries, they'll likely be minor due to the medics on the team as well as Akechi's own ability to heal with Roost, combined with the berries and other supplies he's carrying in his satchel.
How do they ultimately deal with the extreme heat and the ash storm?: Akira's water type moves and Chilly Reception provide their primary means of temperature control, in conjunction with Akechi's wind-based moves (e.g. Tailwind, possibly even learning the move Defog). Either way, he's using the air to try and fight through the dust storm, and the team moves cautiously, remaining watchful for obstacles.
It's also worth noting that Emporio is comfortable with the storm due to his ground typing, giving him a crucial advantage.
Do they gather anything from the caldera to bring back, or leave it alone?: They'll try to find souvenirs that they can carry, as they're all curious and want proof of their progress. Likely, they'll prioritize any interesting finds at the tower.
Do they all make it through without rescue?: I believe with their tactics and teamwork, they should make it through. Between careful applications of their abilities, medical know how, Akechi's own Roost, and the supplies they brought a long, it'll be tiring, but not impossible.
(frozen comment) SUCCESS
What appeared to be a plain has revealed itself to be a massive shield volcano, gently slumbering beneath their feet. Travelling through the volcano's caldera, the ash storm finally subsides as they reach their goal- an enormous Obsidian spire, crookedly poking from the rim of the caldera they stand within. Despite the successful efforts to cool down, the entire team comes to the agreement that they cannot stay long however. Calm though the volcano may be, it is still constantly erupting, with the risk of danger ever present. They must chronicle their studies, and leave.
By the time they determine it best to head back for the Outpost, there will fortunately be plenty to report on, even if the bulk is environmental hazards. The tower before them is covered in strange, unreadable symbols. Though the team can copy down what they see, and taking rubbings and impressions of the patterns is possible, it is quickly discovered that actually touching the massive structure is incredibly unwise. Upon making contact, a cacophany of voices scream through their mind. The sheer overwhelming nature may even cause someone to pass out! Luckily for everyone, only direct contact appears to trigger the consequences.
These observations carefully tucked away (and possibly pressed into a simple tablet), everyone quickly turns to leave the Obsidian Spire and-
Hm? What was that? What a curious thought. Perhaps it's best not to dwell on it and simply head home. Fortunately while it is still hot, visibility will have improved considerably, making the trip back much easier.
With your hard work complete, the team will return to Mightyena for a well needed rest! Having succeeded in their expedition to the region, each member is rewarded with 300 points for their hard work! Congratulations!