baymods: (Default)
baymods ([personal profile] baymods) wrote2024-12-20 01:21 pm

QUESTBOARD


⋆✩ quests ✩⋆


One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!

QUEST TYPES

LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.

HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!

PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.

ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.

Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.

Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.

AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.

GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!

BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!

PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!

PS: DON’T SAY IT WAS YOU!!


POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.

For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!

As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!


GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.

POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!


HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.

PS - There may be wet clay, but it should not harm anyone who steps in it.


POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!


SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.

POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!


PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!

(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")

Some general guidelines:

  • To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
  • For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
  • For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
  • For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
  • Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
To keep things fair and also manageable for the mods, at the moment the below are the policies for player quests. These may be updated in the future if we run into any problems!

  • Quests may not have limited entry slots.
  • Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
  • Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
  • It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
  • Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
  • If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
  • Players may not have their own characters, even their other character, submit for a quest that they posted.

SUBMISSION FORMAT
Please use the following format to set up a player quest!


If you would like, you may also use the following format when responding with quest results (but this is not required)!



QUEST SIGN-UP

To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.

PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)



After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.

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bayhelpers: (Default)

(frozen comment) EXPLORATION: RED

[personal profile] bayhelpers 2025-08-19 11:10 am (UTC)(link)

⟡ quest begins ⟡


After some deliberation, planning, and packing, it's finally time. Mightyena has chosen your group to be third to attempt to explore the regions beyond the yet unnamed Outpost. As requested, that section is the one to the North.

After a short but no less harrowing trip through a patch of dense woods, the team comes through to a rush of heat and blinding light. The first thing they notice once the light clears is the intense sunlight. It's so strong that it burns through the surrounding haze of ash and smoke.

It's hot. Extremely hot, and the land surrounding everyone is entirely barren. It is not featureless however, and amid the endless plain of rusted rock and gleaming lava veins, dark tunnel entrances can be spotted. With no further leads on the quirks of this region, the team decides to investigate - which soon creates trouble when they split up. The tube-like passages are vast and tall, more than accommodating to Pokemon of all sizes, but they are not without danger. Tunnels such as these are prone to collapse, even without the winding nature leading one astray. The glow of still burning magma can even be seen down the edges of certain tunnels...as well as long preserved Pokemon footprints, forever baked into the ash. It is incredibly easy to get lost...and easier still to run into danger now that they're alone.

Please fill out the unique form below sometime before the August 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, lava flows, tunnel collapses, etc). The only important thing is that further detail for Players will come with their quest conclusion; threads need only have one or more comments from each participant to qualify for submission.



indifferentinferno: (Intense)

(frozen comment) Re: EXPLORATION: RED

[personal profile] indifferentinferno 2025-08-30 02:19 am (UTC)(link)
Link to thread: Thread!

Are there any injuries sustained? Describe them briefly:
Yes. Ash and smoke inhalation on Sanji’s part (not the worst; he was a smoker back home) and probably something like cuts and bruises, along with a sprained ankle perhaps and a concussion? And Flamebringer is going to suffer from some level of heat exhaustion- he heavily overestimated how well he’d adjust to extreme heat- as well as broken bones and heavy bruising.

How do they ultimately deal with the extreme heat and ash, as well as being separated in the tunnels?:
Sanji is immune to the heat and fire due to his flash fire ability! It might be a bit uncomfortable at times but overall he can handle it just fine. Being hit with fire in fact strengthens him, which may come in handy if they get into any fights with wild pokemon. Sanji doesn’t mind getting dirty with all the ash and smoke. He’ll try not to get stuck in ash piles or anything; he’d rather not need help (Flamebringer will pull him out). Flamebringer is used to heat- so for a while he’s good- however while in the tunnels he starts to suffer from heat exhaustion and it messes with his focus, stamina, and movement. He avoids places with heavier ash fall, and tries to duck into cover/find places to stay out of it if he has no choice. He’ll be avoiding fights with any wild pokemon when possible- since he knows so little about what pokemon in the area are capable of.

As for being separated; Sanji’s seen Flamebringer’s memories, so he knows the guy can handle himself. So he may stubbornly forge on and look for anything that would make this place REMOTELY habitable. He’d breathe fire if it got too dark to see by, but his darkvision is pretty good. He’d leave scratches or rough drawings/notes on the walls of tunnels he passes through (there’s plenty of ash/dust to use after all) so he won’t get lost. However, if any tunnels show sign of collapse/falling rocks/ominous rumbling…he might go back looking for Flamebringer. After all, you can be as capable as you like, but if you’re stuck in a rockfall?? Hard to handle that yourself. (He also may have some heebie jeebies/nerves about being trapped underground. Ha.)

It helps he’s small, so he’d appear less of a threat to anything found living in the caves. Hopefully. Sanji’s volatile but he’s not stupid; he won’t pick a fight unless he has to.

Likewise Flamebringer knows Sanji can handle himself in strange environments. He forges ahead into the tunnels while trying to be mindful of how vulnerable he is now without back up. For a while things are fine, he’s used to navigating difficult environments, and this place will remind him of the lower levels of his home town of Kazdel- As a dark type pokemon he can see plenty fine in the dark. But the aformentioned heat exhaustion will start kicking in- And while his senses as an absol will keep him somewhat safe- it can only do so much. It probably helps him avoid danger the first few times. Once he realizes how unstable the area is he will try to go find Sanji- but he might end up trapped before he can find him- Not to even mention the fact that he has no way of knowing where the little Vulpix went.

Do they gather anything from the tunnels to bring back, or leave it alone?:
Sanji is, as usual, looking for anything edible/good in seasoning or food. Rock salt? Cave mushrooms or lichen? Sure he’ll take that for cooking. He might even gather some of the darker ash/charcoal in a used food container for writing and such. Any weird rocks? He’d collect it if he can carry it, since Emporio might be interested? Any cool blue rocks or anything though, anything pretty, like flowers. That’s for A.B.A. Or Mightyena. Presents for ladies ofc; it’s not priority though.

Flamebringer is keeping an eye out for anything that might stand out- Strange looking rocks? Strange crystal formations? Anything suspicious. If there’s anything that he can pick up and grab (assuming it looks safe to do so) he will try to bring back a small sample. On the side he’s keeping an eye out for any interesting flora- and he will pick small samples to take back with him, placing them in his bag very carefully.

Do they all make it through without rescue?:
Not likely. If the tunnel collapses and if either get stuck, then Sanji’s going to do his best to wiggle out and call for/ get help. He might not make it either, though… Flamebringer will attempt to leave the caves once he realizes they aren’t safe- but collapse might block him, and due to their separation it takes both of them longer than it should to successfully escape- especially if they have to face the dangers of the environment or wild pokemon.
bayhelpers: (Default)

(frozen comment) FAILURE

[personal profile] bayhelpers 2025-08-31 01:47 pm (UTC)(link)

⟡ quest complete ⟡


What appeared to be a plain has revealed itself to be a massive shield volcano, gently slumbering beneath their feet. Travelling through the old lava tunnels, both Pokemon will soon realize that they cannot stay long. Calm though the volcano may be, it is still constantly erupting, with the risk of further danger ever present. They must regroup, chronicle their studies, and leave.

Fortunately, it appears that luck is somewhat on their side. After what feels like hours of wandering, Sanji's path marking and Flamebringer's navigation brings them back in contact with the other. Battered and bruised, they're unfortunately unable to make it away from the volcano.

By the time they manage to regroup in order to return to the Outpost, there will fortunately be plenty to report on. These tunnels served as more than merely shelter, as earlier footprints implied. These tunnels show signs of dwelling. Once deep enough, murals can be found carved along the walls, with some portions even showing evidence of another guild from Bottlecap having been here!

But then, just as fast, these murals change. Flickering like the heat of the magma beneath the tunnels, these murals appear and reappear constantly. There is much to think about, but at least Sanji has the chance to gather some fascinating rock and charcoal samples.

These thoughts safely secured in their heads (and technically their satchels), everyone turns to leave the tunnels and-

"Has the land moved on, or is it simply moving?"


Hm? What was that? What a curious thought. Perhaps it's best not to dwell on it and wait for rescue. The storm is now gone, and the dangers of collapsing tunnels lay behind them. They can have solace in knowing that while it may take an hour or so, help is on the way!

With your hard work complete, the team will return to Mightyena for a well needed rest! Having failed to return from their expedition to the region, each member is rewarded with 200 points for their hard work!

As well, Mightyena gives both Pokemon a voucher (courtesy of Polteageist) for once they return to Bottlecap Bay. Treat yourselves to some good food! You earned it.