QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

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CHARACTERS: Kris, Chara
QUEST: Wayfinding: Furnace Mountain
SUMMARY: Kris will be super good at this because they're already done ~2 months of exploring in the area! ... what, the mountain? No, of course not. They were lost in the woods, they've never been up the mountain. Regardless, they have a fire resistance and a good nose, and they'll excel at navigating any caves they have to pass through along the way. Chara will act as their eyes, armor, and also the map, because a blind armless dragon can't exactly make a map on their own.
They haven't known each other for long, but they work on a surprisingly similar wavelength. Teamwork won't be an issue! And hey, if they do get into trouble, they can surprise the enemy when they see a lone Deino with a funny hat and assume they're alone. Sharing a body also makes it easier to skeedaddle out of harm's way.
PLAYERS: Usagi, Lavvy
CHARACTERS: Kris, Emporio
QUEST: Intimidation Tactics
SUMMARY: ok but maybe this time Kris DOES know the terrain............. i can't think of anything else specific to put here, they are both here to Do A Rescue (Again)(this is probably after Noelle, sorry Team Intimidate the deer is just more popular than you guys)
INTIMIDATION TACTICS
Whether from Skull Town or Bottlecap itself, the Team ventures out into the Hallowed Cemetree in search of any members of Team Intimidate. Asking the local Ghost Pokemon gives them a rough direction to search; the tunnels. With their hard work, and considerable experience with caves and tunnels on their own time, they manage to track down Luxray! It seems that they fell into the tunnels, and have been following their 'cub' with desperate dedication. To rescue them, Kris and Emporio both need to knock them to their senses. Only then will Luxray realize they've been hallucinating, and agree to go with them.
It's only one member, but with the injuries Luxray sustained, the team is forced to report back as soon as they can. Upon making sure Luxray is safely under Umbreon's care (and reunited with Shinx, their cub!), each member of the team is rewarded with 100 points! Good job!
WAYFINDING: FURNACE MOUNTAIN
After some deliberation, planning, and packing, it's finally time. Pyroar, mane in full display, has chosen your group to attempt to map the Furnace Mountain region beyond Skull Town.
Following a significant amount of time spent discussing the key points of the upcoming mission, Pyroar declares it's time for everyone to set out. The destination is to be the geyser filled plateau of Furnace Mountain, and they will be eagerly awaiting your...
What? You thought they would be coming with you? Don't be ridiculous.
As it always is, the volcano that is Furnace Mountain is hot. Intensely so, and if the ash storm blasting around them wasn't bad enough the region ahead of them is filled with geysers which sporadically jet dozens of feet upwards. Their only reprieve will be upon reaching the cliffs which stand between the plateau and the valley itself - though reprieve is an odd way to think of things when surrounded by unnaturally petrified exoskeletons.
It's good that the two get along so well, as Kris' experience with caves isn't particularly useful where they're going. It's unclear just why they were assigned this region, but the best bet is the Dragon type's many resistances. Perhaps if Kris is hit by a geyser, they'll be okay? Except where does that leave Chara? If they can only push on, they stand a chance of succeeding however. All they need to do is finish charting the paths that work best through these geysers... And maybe if they're lucky, find a path that goes even farther.
It appears that this task is to be precisely as difficult as anticipated - perhaps even more so, given their lack of direct experience with the area. This is only the start though. There is plenty of progress to be made, and plenty you can do before returning.
Please fill out the unique form below sometime before the October 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, [natural threats], etc). The only important thing to keep in mind is that your answers will be the final factor in a Success or Failure; good luck, team!
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Does the team have prior experience with Wayfinding, Map Making, or Navigation?:
Does the team have any specific methods in handling the challenges of the environment?:
Do they gather anything from the region to bring back, or leave it alone?:
Are there any additional weaknesses or faults in the team you feel relevant?:
Do they all make it through without rescue?:
FAILURE
As the team travels through Furnace Mountain, their efforts gradually pick forward bit by bit. Thanks to their challenging start, it's already anticipated that success will require their all. Unfortunately, 'their all' turns out not to line up well with Pyroar's all!
It starts innocently enough. The pair both have a good sense of just where they want to go, and with caution as their guide they're easily able to keep track of where geysers are while moving. They even make little rock piles - textbook wayfinding. In theory, Pyroar should have approved. Unfortunately, that's when it all goes wrong. Their mistake? The skeletons. Rocks, as both Pokemon understood it, are just rocks. How could anyone possibly tell one pile of rocks from another? Just look at how often Kris has wandered off to inspect random objects. They needed to make those markers more obvious.
And that meant defiling a bunch of skeletons, of course. Upon their return to the Archives, it sounds like they're about to earn a success with full marks. As soon as they begin to describe the markers made with skeletons however, Pyroar's face falls. It sours more and more with each word, until finally with a great Noble Roar they're kicked right out!
Fortunately for them both, despite what appears to be a phenomenally Unlucky Failure, it appears that Pyroar's rival, Rillaboom of the Cheri Guild witnessed the entire thing. While Rillaboom can only do so much, he personally finds the entire thing hilarious. And with skeletons as their guide, no one's going to get lost there now! After talking to a few Pokemon about it, each member is rewarded with 200 points for their hard work, with a special surprise as well; each of them can choose to either keep a fossilized skeleton remnant for themselves, or experience a full dinner at a cafe - Rillaboom's treat!