baymods: (Default)
baymods ([personal profile] baymods) wrote2024-12-20 01:21 pm

QUESTBOARD


⋆✩ quests ✩⋆


One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!

QUEST TYPES

LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.

HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!

PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.

ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.

Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.

Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.

AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.

GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!

BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!

PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!

PS: DON’T SAY IT WAS YOU!!


POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.

For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!

As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!


GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.

POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!


HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.

PS - There may be wet clay, but it should not harm anyone who steps in it.


POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!


SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.

We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.

POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!


PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!

(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")

Some general guidelines:

  • To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
  • For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
  • For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
  • For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
  • Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
To keep things fair and also manageable for the mods, at the moment the below are the policies for player quests. These may be updated in the future if we run into any problems!

  • Quests may not have limited entry slots.
  • Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
  • Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
  • It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
  • Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
  • If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
  • Players may not have their own characters, even their other character, submit for a quest that they posted.

SUBMISSION FORMAT
Please use the following format to set up a player quest!


If you would like, you may also use the following format when responding with quest results (but this is not required)!



QUEST SIGN-UP

To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.

PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)



After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.

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bayhelpers: (Default)

WAYFINDING: ICEFALL LAKE

[personal profile] bayhelpers 2025-10-26 12:25 am (UTC)(link)

⟡ quest begins ⟡


After some deliberation, planning, and packing, it's finally time. Braviary has chosen your group to attempt to map the Icefall Lake region beyond Skull Town.

Following a significant amount of time spent discussing the key points of the upcoming mission, Braviary declares it's time for everyone to set out. The destination is to be the Lake Ruins of Icefall Lake, and they will be eagerly awaiting your...

What? You thought they would be coming with you? Don't be ridiculous.

Most of Icefall Lake can be defined by the cold. Even through the month of August this was the case, but with the weather trending toward the cooler it seems there are greater depths that the region can attain. The wind is biting, and the snow threatens to mix with hail at any moment. Shelter is something that would ordinarily be key here - but with their goals, they won't be able to stay put in one place. Their very mission is to map this region after all, and that doesn't change for the weather.

The good news is that Guilmon is incredibly familiar with the area that they're going to be mapping. The bad news is that he's incredibly familiar with the area they're going to be mapping. It seems in all truth that the team assignments were mixed up before being passed out. More than likely, they should have been sent to the safe dry of the Mountain's Heart; unfortunately, that's not where they are, and by the time anyone realizes just where they're going it's much too late. The ice has broken, and they're off to the ruins!

It's going to be a rough ride - and an incredibly dangerous one for everyone but Flowey, who at least carries a resistance to the water - but at least there shouldn't be too much to map? Maybe they'll even find something notable while down here, behind those waterfalls.

It appears that this task is to be precisely as difficult as anticipated - perhaps even extremely difficult, what with the steep disadvantage they're all at. This is only the start though. There is plenty of progress to be made, and plenty you can do before returning.

Please fill out the unique form below sometime before the October 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, ice water, etc). The only important thing to keep in mind is that your answers will be the final factor in a Success or Failure; good luck, team!



Edited (Apologies for a late edit - we just noticed the wrong scholar was noted!) 2025-10-28 01:34 (UTC)
seacub: (Default)

[personal profile] seacub 2025-10-29 04:38 am (UTC)(link)
Link to thread: Here
Does the team have prior experience with Wayfinding, Map Making, or Navigation?: Emporio has done another Wayfinding quest before, and has read a good deal on tricks to mark paths. As well, he's brushed up on some map-making, though that might not mean much given their trip through the water.

Guilmon and Flowey also did prior Wayfinding trips, so they have that experience to lend to the matter. As well, both Guilmon and Emporio have seen Icefall- the lake in particular is where Guilmon's already been, so he knows what to expect now that they're here! That said, it's on Emporio to really leave a trail, as Flowey tends to go by memory.

Does the team have any specific methods in handling the challenges of the environment?: While Emporio prepared to deal with snow and ice, water was not on his mind- but he does know how best to recover from it. Emporio would recommend they dry out what they wore as quickly as possible now that they're on dry land so to speak, doing his best to keep active rather than succumb to any lethargy. Getting warm and staying warm should, fortunately, be easier in a small place.

This is good though, because Flowey definitely has wet clothes, and no method of warming that up!! He might get sick after this...

Do they gather anything from the region to bring back, or leave it alone?: They've got their hands full enough with the mapping, so Emporio at the least isn't recommending it! The only things he'd reach for are what can be used to better keep them all warm and patched up.

Even so, Flowey will be taking back any artifacts that he thinks Braviary or others could find interesting, so that's worth noting.

Are there any additional weaknesses or faults in the team you feel relevant?: No fights among the team, but the rough start means that Guilmon and Emporio need more time to recover- which fortunately, Flowey can help with, being strong against water. Emporio's taking time and energy to make sure everyone can get themselves back together before trying to make the return home though.
Do they all make it through without rescue?: More than likely, yes! Though whether they got much mapping done is another story...
bayhelpers: (Default)

SUCCESS

[personal profile] bayhelpers 2025-10-31 01:20 pm (UTC)(link)

⟡ quest complete ⟡


As the team travels through the Lakebed ruins, their efforts gradually pick forward bit by bit. Though thanks to their miserable start of course, 'travel' is a loose term.

The priorities of the team are for the most part well placed. Rather than entertain any thoughts of success at all, Emporio and Guilmon quickly focus on getting a proper fire going using scattered debris at the shoreline of the 'bubble'. Propped up near the fire, wet clothing is set to dry - a task that will take longer than it does for the rest of them to get their bearings.

By sheer happenstance, this works in their favor. With time to kill and nowhere to go, the Pokemon ultimately start charting out every detail they can - Flowey recounts the path to the lake from memory with alarming detail, while Emporio jots it down on a slate with similar precision. Guilmon provides a consistent light for them to use as they continue their work through the ruin itself, until finally as they prepare for the grueling return trip...

What's that coming through the water? A psychic bubble? A bird? It's both!

Braviary has come to rescue them! They're saved!!

With your hard work complete, the team will return with Braviary, heading directly for the clinic for a long, long, long and well deserved rest to recover from their incoming fevers. Having somehow succeeded in their expedition to the region, each member is rewarded with 300 points for their hard work! Congratulations!

They also receive a heartfelt apology from Braviary, which may explain why they succeeded at all.