QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

WAYFINDING: ICEFALL LAKE
After some deliberation, planning, and packing, it's finally time. Braviary has chosen your group to attempt to map the Icefall Lake region beyond Skull Town.
Following a significant amount of time spent discussing the key points of the upcoming mission, Braviary declares it's time for everyone to set out. The destination is to be the Mountain caves of Icefall Lake, and they will be eagerly awaiting your...
What? You thought they would be coming with you? Don't be ridiculous.
Most of Icefall Lake can be defined by the cold. Even through the month of August this was the case, but with the weather trending toward the cooler it seems there are greater depths that the region can attain. The wind is biting, and the snow threatens to mix with hail at any moment. Shelter is something that would ordinarily be key here - but with their goals, they won't be able to stay put in one place. Their very mission is to map this region after all, and that doesn't change for the weather.
Quite fortunately, between all of their preparations and the region they've been assigned, shelter is acquired soon enough. Once they're inside the mountain's tunnels, the only concerns they need to worry about are matters such as cave-ins, or disorienting echoes. For Ingo especially, this will be a familiar effort. Even if these are tunnels he has never walked, his prior experience makes safe navigation more than possible. Precautions are no guarantee however, and as the group begins their work they soon realize that foreknowledge will only do so much - the echoes through the cave soon become voices that don't belong to any of them at all.
It appears that this task is to be precisely as difficult as anticipated - though with the benefit of preparation, they need only press on as planned. This is only the start though. There is plenty of progress to be made, and plenty you can do before returning.
Please fill out the unique form below sometime before the October 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, rock falls, etc). The only important thing to keep in mind is that your answers will be the final factor in a Success or Failure; good luck, team!
no subject
Does the team have prior experience with Wayfinding, Map Making, or Navigation?: Yes! Archnemon's going to have
babysatbeen on a wayfinding quest to Furnace Mountain not long before this, and Ingo especially as noted in the previous mod comment has experience with wayfinding/navigating in both the snowy environment prior to reaching the tunnels, and then within the cave system itself. Emmet's been on previous exploration quests and while though those were less strictly for mapping purposes the intent was still there. He's familiar enough with blueprinting/drafting; some amount of mechanical skill there at the very least should transfer over for mapping, in terms of translating scales and distances and such? And by this point they all are pretty used to/decent at noting down landmarks or notable features to navigate by.Does the team have any specific methods in handling the challenges of the environment?: They're all pretty observant and two of the three are already very used to navigating underground spaces whether natural or otherwise. The map will accordingly be marked out very thoroughly. As far as the echoes go ... well, from previous experience with the crevasse, nevermind Spectrunk forest, both Ingo and Emmet are aware that the environment here is prone to playing tricks and being misleading, and Archnemon is also not unfamiliar with the tricks stuff like the fog previously in the forest would play. If they're not all hearing the same things then it should be simple enough for the three of them to keep grounded; if they are ... well, they'll probably exhibit the appropriate amount of caution when/if investigating the echoes, considering how prone to cave in and delicate the tunnels here seem to be? No rushing headlong in without a plan, priority is to Map and Explore for maximum safety for everyone involved. As mentioned in the previous comment Emmet is the most agile/mobile of the three and Archnemon the lightest and therefore least likely to set anything off when stepping somewhere, so hopefully between the two of them they can safely test/navigate through any of the trickier/more delicate paths if necessary. If it's especially important to be quiet and not cause echoes at any particular point there's also the trick of just ... talking to each other telepathically, facilitated by Archnemon.
Overall, again, both the twins are pretty used to underground spaces, so they know the usual tricks of like, surveying all around them as they go (which they will be doing anyway, because maps!), making sure to look back at the direction they came from frequently because the same place from the opposite perspective can look unrecognizable if not already familiar, knowing that a flame (sourced from the local fire type if so desired, even) can be used to determine airflow direction (and then past that, not to necessarily trust airflow to lead them to an exit because depending on pressure/temperature differentials air could very well be blowing into the cave rather than out, and even if it's blowing out it might very well just lead them to an 'exit' too small for actual use).
They'll be leaving markers in the form of not very easily disturbed or knocked over cairns at regular intervals and any intersections, clear enough to be obvious that they were deliberately placed, and every now and then leaving markers on the walls or other geographic features to indicate directionality if necessary. Not too much to be disruptive or obtrusive or Sinnoh forbid destabilize anything enough for a cave-in, but easy enough to locate and navigate by if anyone gets lost hopefully! Don't go this way you'll run into a dead end of unstable ceiling and then what are you going to do, huh—
Do they gather anything from the region to bring back, or leave it alone?: They might try to take some of the crystals from the room with the heart back for study/comparison with the weird non-melting illusion ice of the crevasse, or anything else from Icefall that's been brought back previously by other teams. The heart tree itself they are leaving well alone.
Also, given what happened to Bidoof from even short exposure, they probably won't want to stay in that central cavern too long anyway.
Are there any additional weaknesses or faults in the team you feel relevant?: The three of them generally get along, really! They're all fairly level headed and unlikely to panic at any of the goings on in the caves. That said if anything does go awry emotionally there's the potential for a spiral there on account of the local empath maybe.
Do they all make it through without rescue?: Barring something especially catastrophic happening, they should make it back fairly easily without incident, most likely!
SUCCESS
As the team travels through the Lake caves, their efforts gradually pick forward bit by bit. Thanks to their prepared start, their primary struggle appears to be the terrain...and of course, the likely storm on their way out.
Working like a well-oiled machine, Archnemon's sensitivity to emotions is both a blessing and a curse in a place such as this. While the twins familiarity with each other helps to buoy each other as they travel, any minor doubts and thoughts could trigger her nerves. With the particular tricks of the cave being so famliar to all however, her mental strength is all it takes to stay on focus - and the same can be said for the others.
With travel through the caves cemented, it remains to be seen how well they perform the mission itself. As all three have strong experience, marking the tunnels as they go is a simple enough task. They have the materials and the tools (even if those tools are potentially claws) to do so, and Ingo especially knows what sorts of markers and torches are likely to remain in place. As long as there's no Pokemon-Melli to ruin it, the trails laid down are staying down! Combined with Emmet's blueprinting skills, they manage to map a significant portion of the tunnels before the echoes of the cave grow strong enough to become dangerous...
Which means that they'll just have to take what they've got, and venture back through the storm.
With your hard work complete, the team will return to Braviary, meeting at the Archives for a well deserved rest. Having succeeded in their expedition to the region, each member is rewarded with 300 points for their hard work! Congratulations!