QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

no subject
Does the team have prior experience with Wayfinding, Map Making, or Navigation?: Indeed! Ren and Akechi have not only participated in previous Wayfinding quests, including a difficult romp through Heavy Downmoor, but they've traversed Palaces in the Metaverse and the unpredictable tunnels of Mementos.
Kaiba has no experience in Wayfinding, but is a quick study and annoyingly determined, so once he gets with the program and stops trying to solo things, he'll be a decent bbit of help.
Does the team have any specific methods in handling the challenges of the environment?: Akechi will be wearing Safety Goggles as well as a warm, wooly sweater, and Ren will be similarly bundled up and warm, while using Protean to change his type to avoid his ice weakness. Additionally, Agnes has the Drought ability, which can provide harsh sunlight to cut through the cold and the hail. Additionally, Kaiba's Overcoat will protect from hail damage, though it won't mitigate his ice weakness.
While Kaiba initially marched ahead without protection, the rest of the team will throw a scarf at him and insist he wear it for warmth. Once they rouse him out of his hiding spot and convince him to embrace teamwork, they should be better equipped to proceed through the region. Moreover, Agnes can be convinced to share not only body heat but use her fire abilities to create a means for the team to warm up once they reach the safety of the crevasse.
Once they get their bearings, Akechi will insist they take a careful approach, taking advantage of the crevasses to escape the worst of the weather. The illusions will present an unsettling challenge. Agnes, being deeply familiar with such trickery, will see the illusions for what they are, though the reflections may very well betray her true nature. Akechi will be extremely suspicious, urging the team not to get lost in the reflections' lies and prioritize using their other senses if necessary. Ren will be on high alert, but without his Third Eye ability, it'll be harder for him to immediately see through the illusions.
Kaiba's reaction would also so mewhat depend on the nature of the illususions, e.g. if they relate to the characters and their pasts or not, but he's no stranger to hallucinations and would be stubborn and try to ignore the trickery.
Do they gather anything from the region to bring back, or leave it alone?: If they can find any objects of interest, Akechi will absolutely insist on bringing them back. That is, unless it proves too dangerous.
Are there any additional weaknesses or faults in the team you feel relevant?: ...Kaiba. Thankfully, after a rough start, they'll be able to get him back on track once he realizes that, yes, he has to rely on others due to his type weakness. Beyond that, Agnes is still a bit removed from ordinary human morality, but is willing to work in the interest of the team as previously mentioned.
Do they all make it through without rescue?: It'll be tough, but I think they can push through. It just might take more time, and they'll likely need to warm up by the time they return to town.
SUCCESS
As the team travels through Icefall Lake, their efforts gradually pick forward bit by bit. Thanks to their sour start, it's going to take a lot of work from Kaiba to make up for things.
Let no one say that he isn't up to the task however. Whether due to pride or some other mystery emotion, Kaiba eventually resigns himself to sticking with the party - which is good, because the paths down the crevasse are incredibly winding. While their skills at marking the paths above were tested by responsibility for the errant portion of the team, the journey through the ice is testing everyone's mind individually. It is fortunate that so many have experience with fighting off hallucination - though that does unfortunately mean they need to wrap up their map work and escape rather quickly.
At least the return trip goes much better. Even though the storm around them rages, the combined powers of Agnes' Drought and natural heat, with the determination to keep everyone bundled against the cold, pays off. The walk through the snow feels no less brutal than anticipated, but there's hope in the form of the way back - marked by their own hands (or paws, or wings...)!
With your hard work complete, the team will return to Braviary, meeting at the clinic for a well deserved rest and check-up. Having narrowly succeeded in their expedition to the region, each member is rewarded with 300 points for their hard work! Congratulations!
See what teamwork gets you, Kaiba?