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baymods ([personal profile] baymods) wrote2024-12-20 01:21 pm

QUESTBOARD


⋆✩ quests ✩⋆


One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!

QUEST TYPES

LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.

HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.

PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.

ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.

Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.

Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.

AVAILABLE QUESTS
ICE TO SEE YOU
QUEST TYPE: LIGHT
QUEST GIVER: Spheal
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.

We were originally just going to continue to our usual shores, but we heard there’s a place covered in ice right here! Please show us!

POINTS REWARDED: 100 points
EXTRA REWARDS?: A Yache Berry


GUARD TO PORT
QUEST TYPE: LIGHT
QUEST GIVER: Raichu
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.

Since we’ve largely had to start from scratch with the teleporter project, I need strong Pokemon who can stand watch over the destination points being tested with items. Please be ready to contact back on your pearls to confirm the arrival of our test goods!

POINTS REWARDED: 50 points
EXTRA REWARDS?: None.


FLOWER POWER
QUEST TYPE: LIGHT
QUEST GIVER: Lurantis
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.

Lately, there have been swarms of Floette attacking Pokemon in the Heavy Downmoor area! Locals have requested our aid, so please help fight them off!

POINTS REWARDED: 50 points
EXTRA REWARDS?: No.


SIMMER DOWN
QUEST TYPE: LIGHT
QUEST GIVER: Pidgeot
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.

We’re at our wits end with the woods! All efforts to perform the burn-off have ended in failure, and we need to ensure that should the worst happen, the canopy doesn’t go up in flames. Help gather and dispose of any dry, dead wood we can find!

POINTS REWARDED: 50 points
EXTRA REWARDS?: No.


PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!

(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")

Some general guidelines:

  • To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
  • For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
  • For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
  • For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
  • Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
To keep things fair and also manageable for the mods, at the moment the below are the policies for player quests. These may be updated in the future if we run into any problems!

  • Quests may not have limited entry slots.
  • Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
  • Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
  • It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
  • Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
  • If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
  • Players may not have their own characters, even their other character, submit for a quest that they posted.

SUBMISSION FORMAT
Please use the following format to set up a player quest!


If you would like, you may also use the following format when responding with quest results (but this is not required)!



QUEST SIGN-UP

To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.

PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)



After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.

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friendlyflower: flowey smiling and sticking his tongue out (Default)

[personal profile] friendlyflower 2026-02-24 07:17 pm (UTC)(link)
Link to thread: https://bottlecaplogs.dreamwidth.org/28449.html?thread=2427937#cmt2427937

Are there any injuries sustained? Describe them briefly: They're both shaken and worn out from Bigby almost falling to his doom, and Frosmoth proves a difficult fight for Flowey since it's both an Ice and Bug-type. The icy terrain also negates Flowey's attempts to heal with Ingrain, and generally leaves him frostbitten and miserable. Bigby will be dealing with whiplash from taking his own Aeroblast to the face, but on top of suffering from the consequences of his own actions, Bigby is also weak to Bug-type moves, so getting hit by any of those is bound to hurt. In general, he’ll likely be dealing with some form of frostbite and torpor by the time they make it back to town, if not also some kind of head injury for knocking himself off his feet.

How do they ultimately deal with the region's challenges?:
- When Bigby falls, Flowey eats his only Violent Seed (which he was saving for the outlaw battle) to gain the strength to pull him back up.
- Flowey does his best to use moves like Grasswhistle and Swagger, along with any other tricks/fighting dirty, to survive the Frosmoth encounter until Bigby can bail him out. (Not that Flowey would ever admit that's how it happened.)
- Through slow and steady progress and plenty of breaks with Sunny Day, the unlikely duo manages to survive the trek through the thick snow and icy wind.

Are they prepared for combat?: Emotionally, yes. Physically, questionable. To be honest, they're in pretty rough shape, but they're working better together than they ever have. They're going to try using their combined wits and newfound teamwork to take a crack at the wanted Pokemon.

Given the choice, would they spare their target?: Flowey, despite popular belief, actually has a policy against killing. He would try to spare the target, though he's not above tricking them to think he would kill them. Bigby won’t be against sparing either, mostly because he wants answers more than he wants to get rid of their target. He’s not going to be at all nice about it though.
bayhelpers: (Default)

SUCCESS

[personal profile] bayhelpers 2026-02-25 01:13 pm (UTC)(link)

⟡ quest complete ⟡


The top of the mountain juts above the clouds - it's bitingly, furiously cold. The ground is rocky and uneven, but the real hazard here is the wind, which gusts so harshly that small Pokemon will have to fight to even stay on their feet. Or maybe that would be the real hazard, if not for the elegant figure that stands at the very center, alternately humming to herself or screaming in rage and agony. Her fury is such that when she lashes out, even intangible things like the wind are frozen, sheets of air turning into ice and falling out of the sky. But even when she hums, twirling in place, heavy clouds curl and grow from her sleeves and billow out from underneath her skirts - is this the cause of the extra snow this past month?

It's Mega Froslass, and until battled into submission, she will not listen to reason.

The battle is chaotic and frenzied, not helped by the rifts that wink open and closed rapidly throughout. In one moment the team will find themselves atop a clear, sunny mountain, no Mega Froslass to be seen - the next they'll be back in the blizzard, dodging icicles sent to spear them through. Sometimes a team member blinks out of the battle for a few seconds, or someone else familiar to you from town appears to launch an attack or simply stumble in surprise. In another moment the team witnesses what may have been the start of all this: Froslass, inspecting what looks like a concentration of rifts tangled together at the top of the mountain. There are so many of them crossed through each other that they're actually visible as a dark, jagged mass, spitting out sparks of energy. As soon as she reaches out to touch the edge, they all collapse, sending energy ripping through her - she doubles over, wailing a ghostly cry, as her body elongates painfully. But the rift spits everyone back out into the fight before they can react to warn her or stop her.

It was a good run. The pair did their best, they truly did - the path up the mountain even allowed them a chance for shelter, clinging to the inside of frosty rock walls as they did all they could to recover. The wounds from their battle with Frosmoth are not so easily healed however, and it seems perhaps that even turning back could spell their doom. But something has changed in them both. The ice has forged their bond into something stronger than what they had before, and with a quiet determination pulsing through them both they managed not only to reach the arena but do so with the full intent of stopping this threat one way or another. Ice might not be something Flowey can tolerate, but he's still got Swagger to confuse Mega Froslass without drawing too much unwanted risk to the duo - he's got Grasswhistle, lulling Mega Froslass into a slow drowse, even if full sleep is out of her reach.

The sabotage stacks, and stacks, and it buys Bigby the time he requires to shore up his efforts into one good strike against their very much Dark-weak opponent. A bug might have caused problems, but he can surely take down this! But as Bigby lands his hit, bouncing back from the exertion, Mega Froslass only shakes herself. She bears the marks of injury, true, but with a dizzying screech it's clear she's not about to let up. Not until-

"I LOVE YOU FROSLASS!! PLEASE, NO MORE!"

...Not until a voice screams from one of the rifts, spitting out something small to latch onto Mega Froslass' back. As simple as it was, it seems that's all it takes for her to finally stop.

As Mega Froslass collapses to the ground, energy bursts out of her, escaping in bright streamers into the air. The blowing winds and gusts of snow subside, revealing a clear sky... and several other teams that weren't visible to you before! Were they even here until just now? Have you all been fighting her at the same time? Is "time" even the right word to use?

Froslass, now, is back to her usual form, slowly stirring back to consciousness - which means it's time to decide what to do with her.

It's a tough decision - not many of the Pokemon are fond of Froslass for her actions last year. But ultimately, the majority decision is to let her return home. Froslass, perhaps too proud to bow, but recognizing her near brush with true death, in turn waves a hand to bring just the slightest breeze of frozen air to her. It crystallizes, hardening, and leaves for each Pokemon there a uniquely snowflake shaped piece of Never-Melt Ice before she disappears to her royal abode.

Teams are left to wonder: what consequences will this decision bring?

With that resolved, whether or not everyone is happy with the result... all that's left is to bandage your wounds, round up any collapsed or heavily injured Pokemon, and make the exhausted, careful trek back to Skull Town. For your grueling efforts, each member is rewarded with 300 points - congratulations, now get some rest!