QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
ICE TO SEE YOU
QUEST TYPE: LIGHT
QUEST GIVER: Spheal
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.
We were originally just going to continue to our usual shores, but we heard there’s a place covered in ice right here! Please show us!
POINTS REWARDED: 100 points
EXTRA REWARDS?: A Yache Berry
GUARD TO PORT
QUEST TYPE: LIGHT
QUEST GIVER: Raichu
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.
Since we’ve largely had to start from scratch with the teleporter project, I need strong Pokemon who can stand watch over the destination points being tested with items. Please be ready to contact back on your pearls to confirm the arrival of our test goods!
POINTS REWARDED: 50 points
EXTRA REWARDS?: None.
FLOWER POWER
QUEST TYPE: LIGHT
QUEST GIVER: Lurantis
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.
Lately, there have been swarms of Floette attacking Pokemon in the Heavy Downmoor area! Locals have requested our aid, so please help fight them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
SIMMER DOWN
QUEST TYPE: LIGHT
QUEST GIVER: Pidgeot
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by MAY 25th 11:59 PM EST.
We’re at our wits end with the woods! All efforts to perform the burn-off have ended in failure, and we need to ensure that should the worst happen, the canopy doesn’t go up in flames. Help gather and dispose of any dry, dead wood we can find!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

SUCCESS
Inside the caves of Heavy Downmoor, brilliant glowing stones cast light toward a massive tunnel. The sound of echoed bell chimes bounce back and forth across the stones, but with the resonance of the cave their effects have lost their potency. The tunnels themselves are safe, but as the team comes to a great chamber at the end of the path it's clear their opponent will be anything but - and their first warning to that end is a massive shadow cast into the room, the sounds of bells oscillating between gentle, and welcoming...and calamitous, chaotic peals with no sense to their sound. The ringing sends shudders through the cave itself, and if the Bounty hadn't specified their origins in the woods, one would almost wonder if this was the cause of that avalanche earlier in the month...but there's no time to question that, as the enemy glides down to attack!
It's Mega Chimecho, and until battled into submission, they will not listen to reason.
No matter how well the team was able to prepare for the fight, the battle is disorienting and tumultuous - a problem only compounded by rifts that wink open and close rapidly throughout. In one moment the team will find themselves in a cave utterly devoid of light, the ever present gleam of the chargestones even disappearing - the next they'll be right back in the cave, the lights dancing to cast shadows of Pokemon that aren't actually there. Sometimes a team member flickers out from the battle for a few seconds, or someone else familiar to you from town appears to launch an attack or simply stumble in surprise. In another moment the team witnesses what was possibly the start of all this: a Chimecho, flitting through the cliffs that form Bottlecap Bay's northern crescent, inspecting what seems to be a concentration of rifts tangled together in the air itself. There are so many of them crossed through each other that it appears more like a dark, tangled mass, spitting out sparks of energy. As soon as one touches Chimecho, they all collapse, cascading into a burst of energy that tears through them - causing them to curl in upon themselves with a perilous ring - the same ring heard in December - while the golden bell atop their head grows, and grows, and grows. Unfortunately, before anyone can even think to warn or stop them, the rift spits everyone back out into the fight.
With how successful binding their ears and confusing sound was, an idea is formed to try and use their defenses as offenses as well. Already the team arrived well shrouded by Dolly's Light Screen after all, but for all that Cedric is able to strike with super effective attacks, they gradually begin to lose ground. Mega Chimecho acts as if fueled by a veritable fountain of energy, and it's energy that they simply do not have.
Their surroundings mean that Dolly's suggestion to turn sound against them might just work however, and obligingly, the team redouble their efforts into doing just that. Every attack they can fling with waves of sound is amplified by their cavernous surroundings...at which point, it becomes evident that the tremors in the cave might have been a warning against just that! As rocks begin to fall around them, Siffrin realizes that some are about to fall directly on Cedric, forcing them to quickly use Volt Switch in order to get the Murkrow out of harm's way. A boulder impacts the Shinx's spine instead, sending them reeling, before they're buried as if by a Rock Tomb; Cedric, meanwhile, is left numb with sparks and staggering! Dolly is forced to react quickly to Wish Cedric - the only teammate she can reach - back to fighting condition, and narrowly escapes a Flash Cannon that ricochets off crystals inside the cave.
The rocks which fell didn't just hit Siffrin though - an aftershock sends more bouncing off of Mega Chimecho, and the Pokemon flutters in dazed confusion for just a moment or two in an attempt to regain their bearings. It never fully manages however, as when the room flickers through a rift once more, something green comes barreling against Mega Chimecho, sending the Pokemon clear across the room!
As Mega Chimecho is knocked back against the cave wall, energy bursts out of them, escaping in gleaming bolts that ricochet across the stones and out of the cave tunnels. The alarming tremors and disorienting ringing stops immediately...and quite abruptly, several teams that weren't visible to you before appear as well! Were they even here until just now? Have you all been fighting at the same time? Is 'time' even the right word to use?
Chimecho, now back to their usual form, is slowly floating back into consciousness - which means it's time to decide what to do with them.
Fortunately for them it's unanimous - they'll hear Chimecho out, and as the Pokemon dizzily gather their wits their former enemy introduces themselves...rather, herself. Chimecho's first order of business is to ring her bell with a massive Heal Pulse, carefully restoring everyone present to enough health that they'll be able to walk. Following this she joins everyone on the way to Skull Town and explains what everyone saw in the rifts.
It appears that not long ago, she had been helping some Pokemon from Bottlecap Bay's Lum Guild through her home region of the northern cliffs, when all of them were attacked! With Chimecho left as the least injured, she was supposed to come to the Bay for help...at which point she found the rift tangle and became completely overpowered by the energy released from it. She's feeling far better now of course, but she's incredibly worried about what this delay means for the missing Lum scholars, imploring them to please notify Polteageist of the news once they're back in town.
Teams are left to ponder: what consequences will this decision bring?
With that resolved, whether or not everyone is happy with the result...all that's left is to bandage your wounds, round up any collapsed or heavily injured Pokemon, and make the exhausted, careful trek back to Skull Town. For your grueling efforts, each member is rewarded with 300 points - congratulations, now get some rest!