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baymods ([personal profile] baymods) wrote2024-12-20 01:21 pm

QUESTBOARD


⋆✩ quests ✩⋆


One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!

QUEST TYPES

LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.

HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.

PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.

ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.

Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.

Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.

AVAILABLE QUESTS
OVER THE BRINK
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by APRIL 14th 11:59 PM EST.

We are facing an unprecedented circumstance as numerous Lum Researchers tasked with making contact with a Pokemon known as Decidueye have since gone entirely missing. Our witness and local guide, Chimecho, states that she was leading them through the area beyond the cliffs when they were set upon by a thick, heavy fog, not unlike what recently blanketed our forest region and bay. We have little understanding of what to expect. While Pokemon taking up this quest will be teleported in with the Lum's prototype room, after retrieving the Lum Research team, Pokemon must be prepared to make their own way back to the Bay through unknown and possibly dangerous terrain. Prepare for anything - adaptation will be key.

POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game).
NOTES:Please use the summary section to fill out how your character will prepare for this quest. Information on what the team will encounter will be presented in their reply. While we will use a super-secret rubric to decide success/failure based on later summaries, your beginning advice is to prioritize the potential to adapt to any given terrain.


GOING UP
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.

As reaching the mountains beyond the Spire is easier said than done, Spinarak has begun a city project to erect safe stairways and walkways along the cliffside to make it easier for future travellers. Please help them with either constructing, or gathering the necessary materials.

POINTS REWARDED: 100 points
EXTRA REWARDS?: None


NOT A MINIOR MATTER
QUEST TYPE: LIGHT
QUEST GIVER: Electrode
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.

Some of the rescued Minior from last month have been able to make their own way back to the sky, but others still need a little help. We need Pokemon to help construct two large catapults for launching Minior into the upper atmosphere... and others to man the devices when they're constructed! (Alternate methods of launching Minior are also welcome.)

POINTS REWARDED: 50 points
EXTRA REWARDS?: None.


DITTO TO THAT
QUEST TYPE: LIGHT
QUEST GIVER: Swellow
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.

Lately, there have been all kinds of Pokemon attacking the city from the cliffs! They seem to look different somehow, but that doesn’t make them any less dangerous! Please help fight them off!

POINTS REWARDED: 50 points
EXTRA REWARDS?: No.


STEEL YOURSELVES
QUEST TYPE: LIGHT
QUEST GIVER: Toxicroak
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.

With all the ongoing projects underway, we are finding supplies of metal running lower than originally anticipated. Join me in the caves under the Spire, and help to gather more minerals for smelting.

POINTS REWARDED: 50 points
EXTRA REWARDS?: No.


PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!

(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")

Some general guidelines:

  • To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
  • For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
  • For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
  • For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
  • Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
To keep things fair and also manageable for the mods, at the moment the below are the policies for player quests. These may be updated in the future if we run into any problems!

  • Quests may not have limited entry slots.
  • Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
  • Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
  • It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
  • Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
  • If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
  • Players may not have their own characters, even their other character, submit for a quest that they posted.

SUBMISSION FORMAT
Please use the following format to set up a player quest!


If you would like, you may also use the following format when responding with quest results (but this is not required)!



QUEST SIGN-UP

To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.

PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)



After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.

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SUCCESS

[personal profile] bayhelpers 2026-02-25 01:12 pm (UTC)(link)

⟡ quest complete ⟡


The top of the mountain juts above the clouds - it's bitingly, furiously cold. The ground is rocky and uneven, but the real hazard here is the wind, which gusts so harshly that small Pokemon will have to fight to even stay on their feet. Or maybe that would be the real hazard, if not for the elegant figure that stands at the very center, alternately humming to herself or screaming in rage and agony. Her fury is such that when she lashes out, even intangible things like the wind are frozen, sheets of air turning into ice and falling out of the sky. But even when she hums, twirling in place, heavy clouds curl and grow from her sleeves and billow out from underneath her skirts - is this the cause of the extra snow this past month?

It's Mega Froslass, and until battled into submission, she will not listen to reason.

The battle is chaotic and frenzied, not helped by the rifts that wink open and closed rapidly throughout. In one moment the team will find themselves atop a clear, sunny mountain, no Mega Froslass to be seen - the next they'll be back in the blizzard, dodging icicles sent to spear them through. Sometimes a team member blinks out of the battle for a few seconds, or someone else familiar to you from town appears to launch an attack or simply stumble in surprise. In another moment the team witnesses what may have been the start of all this: Froslass, inspecting what looks like a concentration of rifts tangled together at the top of the mountain. There are so many of them crossed through each other that they're actually visible as a dark, jagged mass, spitting out sparks of energy. As soon as she reaches out to touch the edge, they all collapse, sending energy ripping through her - she doubles over, wailing a ghostly cry, as her body elongates painfully. But the rift spits everyone back out into the fight before they can react to warn her or stop her.

Very quickly, things have been going from bad to worse. The moment they entered the field in fact, it was already a problem; with Catrina fully dedicated to romance more than sense, the Litwick successfully rushed into Mega Froslass' presence without even a thought to the dangers before them. This act of course forced one of the others to once again make use of Ally Swap before they lost their more squishy teammate...and unfortunately for her, in this case it was Robin. The incoming orb of malicious intent quickly informs the Cofagrigus of her newfound weaknesses, but Robin manages to stow Catrina away inside her sarcophagus before the two can get themselves into further trouble - and with Anasui swiftly intervening with Lumina Crash, Mega Froslass is distracted long enough for the pair of combatants to take her on properly.

Despite only knowing the other for a short time, they work in perfect unison - where Anasui provides cover in the form of Ally Swap and Light Screen, the Cofagrigus is able to deliver hard hitting strikes in the form of Ghost type attacks. In their harmonized dance, they soon have Froslass on the ropes, with only one good strike necessary to end it all. Robin comes in from behind. Anasui from the front, another Lumina Crash blinding the ghost at full force. But before Robin can do more than reach forward with her ghostly arms, the sarcophagus bursts open and Catrina leaps out, falling directly on Froslass' back with a wailing cry!

"I LOVE YOU, FROSLASS!! PLEASE, NO MORE!"

...And astonishingly, it's enough of a shock to work...or perhaps the heat from Catrina's Litwick body is what finally melts the last of the impenetrable cold around her heart.

As Mega Froslass collapses to the ground, energy bursts out of her, escaping in bright streamers into the air. The blowing winds and gusts of snow subside, revealing a clear sky... and several other teams that weren't visible to you before! Were they even here until just now? Have you all been fighting her at the same time? Is "time" even the right word to use?

Froslass, now, is back to her usual form, slowly stirring back to consciousness - which means it's time to decide what to do with her.

It's a tough decision - not many of the Pokemon are fond of Froslass for her actions last year. But ultimately, the majority decision is to let her return home. Froslass, perhaps too proud to bow, but recognizing her near brush with true death, in turn waves a hand to bring just the slightest breeze of frozen air to her. It crystallizes, hardening, and leaves for each Pokemon there a uniquely snowflake shaped piece of Never-Melt Ice before she disappears to her royal abode.

Teams are left to wonder: what consequences will this decision bring?

With that resolved, whether or not everyone is happy with the result... all that's left is to bandage your wounds, round up any collapsed or heavily injured Pokemon, and make the exhausted, careful trek back to Skull Town. For your exhausting efforts, each member is rewarded with 300 points - congratulations, now get some rest!