QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
WAYFINDING: FURNACE MOUNTAIN
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by OCTOBER 30th 11:59 EST.
With our access and understanding of the surrounding regions expanding, it has been determined that for the benefit of everyone we will extend effort into easing travel through these known areas. Though the forests surrounding our settlements resist all efforts in pathmaking, the lands beyond have proven stable. As such, all Pokemon willing and able to help wayfind, map, and establish roads within the area of Furnace Mountain should report to Pyroar for more information.
Be advised - this region is known for extreme ash storms, and exists over an active shield volcano. Prepare yourselves for the worst case scenario.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game), and a personal map regardless.
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account. Advice for this particular quest is to focus on environmental factors over Pokemon battles!
WAYFINDING: HEAVY DOWNMOOR
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by OCTOBER 30th 11:59 EST.
With our access and understanding of the surrounding regions expanding, it has been determined that for the benefit of everyone we will extend effort into easing travel through these known areas. Though the forests surrounding our settlements resist all efforts in pathmaking, the lands beyond have proven stable. As such, all Pokemon willing and able to help wayfind, map, and establish roads within the area of Heavy Downmoor should report to Volcarona for more information.
Be advised - this region is known for extreme thunder storms, and exists surrounding an ever filling flood basin. Prepare yourselves for the worst case scenario.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game), and a personal map regardless.
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account. Advice for this particular quest is to focus on environmental factors over Pokemon battles!
WAYFINDING: ICEFALL LAKE
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by OCTOBER 30th 11:59 EST.
With our access and understanding of the surrounding regions expanding, it has been determined that for the benefit of everyone we will extend effort into easing travel through these known areas. Though the forests surrounding our settlements resist all efforts in pathmaking, the lands beyond have proven stable. As such, all Pokemon willing and able to help wayfind, map, and establish roads within the area of Icefall Lake should report to Braviary for more information.
Be advised - this region is known for intense snowstorms, and exists flanked by avalanche prone mountains. Prepare yourselves for the worst case scenario.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game), and a personal map regardless.
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account. Advice for this particular quest is to focus on environmental factors over Pokemon battles!
INTIMIDATION TACTICS
QUEST TYPE: LIGHT
QUEST GIVER: Umbreon
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by OCTOBER 30TH 11:59 EST.
Calling all available Pokemon capable of rescue! Team Intimidate of the Oran Berries Guild has yet to return from their mission. According to their most recent mission report to Pellipper, they were located within the Hallowed Cemetree - in other words, the Southern Forest.
Please, if you can bring anyone back, the guild will be forever grateful! You will know them by the red scarf each member wears.
POINTS REWARDED: 100 points
EXTRA REWARDS?: No
WOODN’T YOU KNOW IT
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by OCTOBER 30TH 11:59 EST.
As a new outpost, it is vital we properly supply ourselves. Right now, we're in need of wood for kindling. Accepting anyone and everyone who can help gather and transport some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
GEISTLY BEHAVIOR
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by OCTOBER 30TH 11:59 EST.
As a new outpost, our borders beyond the forest aren’t yet defined, and there are Pokemon attacking the workers. In particular, Pumpkaboo and Gourgeist have been spotted hiding amongst the gourds being harvested for food - they seem to take particular delight in jumping out and taking Pokemon off guard. It’s time to chase them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
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As far as hallucinations go (or even other dangers), Shoka will jump into action, so she isn't just sitting around doing nothing the entire time. She has experience with hallucinations already from the nightmares, both her own and helping Emporio with his, so she should be able to pick up on what's going on when they start. If A.B.A starts to experience some, she's willing to help calm her down.
Which is good, because depending on what the hallucinations are, A.B.A's judgement might get easily clouded. For example, husband-related hallucinations could have her rushing off after voices, while scary monster hallucinations might have her...rushing the other way out of fear. That said, the moment things seem...off (people saying the wrong thing, locations with missing details, etc), she'll start to question everything. Shoka's support will help tremendously, because having your friend confirm your suspicions makes everything better.
QUEST BEGINS
Thank you for your patience! Your group will be the second group that attempts to explore the forest, and is sent through the middle section, centered with the city itself. Due to mod delays in processing this, you have until March 13th to submit a thread. The thread does not have to be complete at this time, as long as it shows participation from all characters— you just need to let us know in summary how the characters overcome these struggles. Please assume this thread takes place in late February due to longer guild leader planning, so as not to interrupt your other plans.
It's morning when the pair is sent out, but as soon as they begin to set foot further into the forest, it becomes clear that time of day hardly matters here. Daylight becomes increasingly difficult to penetrate the leaves overhead, and even the paths and foliage around them becomes more dense, oppressive and highly disorienting. In this section of the forest, the air becomes thick and moist, and fog swirls around the thick trunks of trees and clings to the forest floor, making each step feel precarious. The two of them will have to travel carefully, as sections of the forest dip into steep and sudden declines, making the potential for injury that much more likely.
Time passes, and the fog continues to cling, as there's no sunlight to burn it off. Certain Pokemon moves can be used to try and dispel it, but it always seems to crawl back, tickling at ankles and wrapping around their bodies like the lonely caress of something living. It leaves chills, and the longer they spend in it, the more things begin to twist. Flashes of light and unfamiliar shapes take up their peripheral, vanishing when looked at directly. A sense of panic and foreboding crawls up, like something is watching them. Whispers echo between the rustling of leaves, and A.B.A seems to be particularly targeted for this. Her husband speaks sweet nothings into the spaces between trees, claiming to be lost and alone, separated and worried. He attempts to lead her towards sheer drops and plant worries in her mind about the trustworthiness of Shoka, but trying to reach him never works.
The kind of madness that can come from this is haunting and deep, and it will put a heavy strain on the mind. Support and clear communication will help, but it may become clear to Shoka that the fog is the problem. Something about it is living, and something about it wants to keep them there, winding them in circles, attempting to make them lost. Too much time spent in the fog and the forest will result in feelings of panic, frustration, sadness, anger, and eventually, potential violence and outbursts. The pair should gather the information that they can, map where they can, and leave before this grabs hold of them.
Please fill out the unique form below sometime before the March 13th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (figures and voices) and that the only important things are that the fog creates heavy disorientation and may try to trap them there. There's a strange lack of Pokemon in the area, though bones can also be found.
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Are there any injuries sustained? Describe them briefly: If there are any injuries, they're minor. ...crosses fingers anyway, the thread is still going.
How do they ultimately deal with the fog?: Did you know Silvally can learn the move Defog? Anyway, they push through it. Power of friendship, baby.
Do they gather anything from the forest to bring back, or leave it alone?: A.B.A has obtained and brought back a Gogoat skull, which her and Shoka will likely use to report all the bones just sitting around in the middle of the forest. A.B.A is going to try and keep it like a weirdo, so if anyone wants to take it from her, they...they probably should.
Do they all make it out without rescue?: They'll make it out! Power of friendship, etc. Shoka will be able to calm A.B.A down before things get violent, and then they're getting the heck out of there.