QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also only reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
ALL QUESTS
So what do all quests have in common? Difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! All quests must also be submitted by the deadline date on the quest itself. Quests of both types can have different amounts of teams allowed to claim it, and the number of teams allowed will be listed per quest. Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting of anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
BRICK BY BRICK
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
The city is in constant need of supplies. Right now, we're in need of large stones as well as mud and grass for bricks. Accepting anyone and everyone who can help gather and fire some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
THE BEST OFFENSE
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
After the recent wild Pokemon outbreak, the city’s defenses are weakened. We need strong Pokemon willing to help rebuild the outer walls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
HEADS OR TAILS
QUEST TYPE: LIGHT
QUEST GIVER: Stunky
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Now that we're keeping track of who's in the city, I've realized that I haven't seen Zweilous in a while... Does anyone know where they might have gone? It might take some investigating, but I'll give you a cool rock for it!
POINTS REWARDED: 50 points
EXTRA REWARDS?: A random evolution or power-up stone.
BOUNTY: MOB-Y DOZO
QUEST TYPE: HEAVY
QUEST GIVER: Mightyena
CLAIM LIMIT: None.
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Last month, multiple Pokemon reported being attacked by a massive fish Pokemon out in the ocean. With help from several newcomers, we were able to deduce that this creature must be a highly aggressive Dondozo. I am calling on anyone willing and able to try and capture this Dondozo, or incapacitate it so that we can prevent it from harming anyone else. We expect the following risks:
⟡ Dondozo is a Water Pokemon, who is likely working alongside the Dragon/Water Pokemon Tatsugiri. It is safe to assume they have access to Normal, Water and Dark Type moves.
⟡ These Pokemon hunt bird Pokemon, particularly those native to the Paldean region. Bird Pokemon should be cautious approaching their territory, since they will be a prime target.
⟡ While Dondozo is not intelligent, Tatsugiri are known to be cunning tacticians. They will likely be taking full advantage of Type advantages, status effects and underhanded tactics.
⟡ The same disorienting fog that we've observed in the Middle Forest has also been spotted out in the ocean. It may be difficult to navigate without getting lost or separated from your teammates.
Seeing as this quest is particularly dangerous, senior rescue teams will be stationed nearby to help any teams who are struggling. They cannot help you in combat, but they can make sure you live to fight another day. We will also be awarding some points for helping, even if you aren't successful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
BOUNTY: MAD MOONLIGHTER
QUEST TYPE: HEAVY
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Over the course of the last few months, reports on the terrain of the Middle Forest have included evidence of adjusting terrain in addition to known symptoms of the fog. Recent expeditions made by experienced teams have also included sightings of a great shadow in the forest, particularly near bones. It is unclear what this creature is, or how connected it is to the fog, but defending the Bay must be given priority. We are calling on anyone willing and able to find and neutralize them before it is too late. Thus far we expect the following risks:
⟡ Evidence found on the bones indicates a creature of great physical power and size.
⟡ Further investigations of these same bones reveal sustained blows indicative of significant force by special attack.
⟡ Descriptions of the shadow are 'approximately 9 feet tall', alternating between bipedalism and quadrupedalism.
⟡ Changes to the ground terrain point to something capable of altering the ground itself.
⟡ Although the fog of the Middle Forest is incredibly disorienting, this creature appears to carry natural immunity to its effects.
Due to the nature of this quest, senior rescue teams will travel nearby to help any teams struggling. While they cannot help you in combat, they will ensure a swift escape in order to live and fight another day. We will also be awarding some points for helping, even if you are unsuccessful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
BOUNTY: MYSTERY GHOSTS
QUEST TYPE: HEAVY
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Over the course of the last few months, reports on the terrain of the Southern Forest have frequently referred to hauntings performed by Ghost Type Pokemon in addition to the incredibly strange properties of the terrain and fog. In particular, these Pokemon have been impersonating fellow Pokemon, using their abilities to further disorient and toy with their victims. Given the evidence of such Pokemon coming into the Bay for further mischief, it has been decided that teams of combatants will be sent into the woods to bring the fight to them. Thus far we expect the following risks:
⟡ The nature of the woods provides constant disorientation, altering perceptions of time and space. All Pokemon who are not of the Ghost type are at risk of memory inconsistencies and mood swings.
⟡ Potential earthquakes and pitfalls, due to tunnel systems and native Pokemon found beneath the earth in this area.
⟡ Certain Impersonated Pokemon have shown resistances to Psychic moves, and unexpected defenses to Ghost moves.
⟡ These same Impersonators, when defeated, scatter into violet and green light.
⟡ Potentially unidentifiable entities; reports indicate an ominous presence which feeds on the energy and emotions of those near it.
Due to the nature of this quest, senior rescue teams will travel nearby to help any teams struggling. While they cannot help you in combat, they will ensure a swift escape in order to live and fight another day. We will also be awarding some points for helping, even if you are unsuccessful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
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Which segues into leadership determination; Emporio and Firepaw, being younger, would prefer that someone older/more experienced (for all that they're all about equally new to actually being Pokemon) takes the lead. Firepaw is used to letting older cats handle things since he's technically not supposed to be out on his own yet, and Emporio while he does have a general overall plan to offer them all would let Ingo and Emmet take point on things because they're more familiar with Pokemon. And between the twins, Emmet tends to let Ingo take point by default! He'll chip in his two cents where appropriate or needed, but especially now Ingo probably has the more relevant skillset/knowledge base in terms of wilderness savvy. It's not so strict of a hierarchy that they can't/don't all offer input, though.
On splitting the party, most of them would at least consider the idea if given a good enough argument for it, but in general Ingo, Emporio, and Emmet are all against splitting up at this point, and Firepaw's fine with either plan but will listen to Ingo and Emmet if they say to stick together.
Impostors! A lot of it comes down to how good the impostors are at impost-ing. Firepaw doesn't really know anyone's scents yet, and the other three primarily are relying on their brains/common sense/situational awareness to spot an impostor. Emporio's ready to apply Logic and Reasoning to the situation, Ingo has experience with distinguishing Hisuian Zoroark impostors, and Emmet can spot more obvious tells in the case of something like an unpracticed Ditto (untransformed face) or (Unovan) Zorua (still has Zorua tail). Otherwise it might come down to finer details like off behavior, missed things like scars, not properly imitating habits, suspicious gaps in knowledge ("What did we talk about the other day in the clearing" "How many ground type moves do I have"), etc.
Them preferring to stick together is probably the biggest point for the overall group being difficult to pull one over on, at least in terms of opportunity to, which also means that the biggest concern is if someone (Firepaw) is convinced/pulled away by an impostor pretending to be one of the others. Hilariously, Firepaw might possibly also be the hardest to tell apart from an impostor because he acts very much like an actual Litten... unless the impostors slip up and act too 'human'. Or use terminology he wouldn't, considering the cat lexicon (twoleg instead of human, various clans, etc).
QUEST BEGINS
Thank you for your patience! Your group will be the third group that attempts to explore the forest, and is sent through the southern section, branching off from the lowest part of Bottlecap Bay. Due to mod delays in processing this, you have until March 13th to submit a thread. The thread does not have to be complete at this time, as long as it shows participation from all characters— you just need to let us know in summary how the characters overcome these struggles. Please assume this thread takes place in late February due to longer guild leader planning, so as not to interrupt your other plans.
It's morning when the pair is sent out, but as soon as they begin to set foot further into the forest, it becomes clear that time of day hardly matters here. Daylight becomes increasingly difficult to penetrate the leaves overhead, and even the paths and foliage around them becomes more dense, oppressive and highly disorienting. This part of the forest is thick with fog that stays eerie and still, a dense moisture in the air feeling almost suffocating. The only movement seems to come from quick rushes of shadowy figures in the peripherals of their vision, and though they can feel the presences of other Pokemon in the area, none of them show themselves. It's as if they're all watching in silence, not wanting to interrupt.
The longer the group travels into this dense fog, the more they become disoriented. Directions become mixed, and half of the group may be sure they came from one direction already, while the other half insists that they came from the other. Strangely, this group will have the hardest time in navigating, as any markers that are left do not stay in their consistent placement, leading to even more confusion. Despite the trust that already exists between them, the fog may lead to the members of this group growing agitated with one another, no longer feeling heard, and anger rising far too easily. Just as this comes to a head, the forest seems to quake, and the very ground shifts beneath them. While Ingo and Emmet will manage to keep their footing, Emporio and Firepaw will not be so lucky. The ground gives out beneath them, tumbling them into an old cave system beneath the forest that does not hook back up to the caves beneath the city proper. This collapse results in Firepaw and Emporio both being temporarily separated from the twins. The twins can either split up and each go after Firepaw and Emporio respectively, or attempt to stick together and prioritize rescuing one of them first.
The caves are unstable and risk further collapse into even lower levels, making for an incredibly dangerous environment. To make matters worth, the fog leaks into the cave system, causing further disorientation the longer they all stay down there. And, as a last bit of trouble... the first time Firepaw is found, he's actually an impostor. At first, his mannerisms will match up with the disorientation and agitation he was already feeling in the forest above. But gradually, he will seem off, and his voice may carry blips off an unsettling tone. The moment he's realized as an impostor, the figure will fade into something ghostly and shapeless, a laugh echoing throughout the caves as it attacks the group with ghost moves and makes its escape. This particular Pokemon can be recognized as Haunter, and manages to escape.
For Firepaw, who can be found shortly after— he's been dealing with unfortunate hallucinations of some sort of a warped memory. Something that didn't quite happen, like his worst nightmare from home, or a scenario gone worse than it already had. It's up to you! Whatever it is, he's left exhausted and out of it, and may not recognize the group members at first, whether it's just one of them or all of them.
Please fill out the unique form below sometime before the March 13th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (the Haunter, other mysterious Pokemon in the shadows, potential hallucinated characters from Firepaw) and that the only important things are that the fog is disorienting and causes anger and agitation, and the group deals with some sort of separation and impostor situation. If you'd all prefer to switch around how the group finds one another, how they're separated, and the choices they have to make to deal with it, that's fine! Just let us know any changes made at the bottom of the form.
QUEST COMPLETE
Are there any injuries sustained? Describe them briefly:
How do they ultimately deal with escaping the cave system and getting home?:
Do they gather anything from the forest to bring back, or leave it alone?: Take only pictures (with your mind) and leave only footprints- or in this case, a bunch of rocks and glowing hair (and scorch marks on the dirt). The group does not gather anything, though they've naturally done their best to take note of all they experienced.
Do they all make it out without rescue?: They managed to make it out! And with any luck, that cairn-fur-scorch trail will help find some more successful, permanent method of marking the way onward.
Or even just marking a way to Not Go Unless One Wants To Get Fog-Brain. That's Dr Denne and the Guildmasters' call, presumably.