QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

(frozen comment) no subject
CHARACTERS: Shoka Sakurane, Noelle Holiday
QUEST: Play Nice
SUMMARY: Since Noelle is new to Bottlecap Bay, this will be her and Shoka's first time questing together, but they do have some experience working together as mentee and mentor and have formed a casual friendship. Relatively inexperienced in battle and possessing an amicable disposition, Noelle has a gentle, non-threatening presence that they hope will be ideal for negotiating with the Pokémon that have returned to their senses, while Shoka, as the more experienced battler with a less than charming outward personality, will be on battle duty, ready to combat any that want a fight first and defend Noelle if necessary.
Despite Shoka's love for battling, a botched mentorship during the last TDM that left a new arrival badly injured has her feeling unnerved by her own form and abilities, which could lead to her holding back too much or getting distracted in battle. The one circumstance in which Noelle won't hesitate to fight is when someone she cares about needs defending, so in such a case, she will step in to battle herself to protect Shoka.
Similarly, though Shoka doesn't think of herself as charismatic or well-spoken, she is perceptive, a frank speaker, and knows firsthand how accepting and welcoming the Pokémon of Bottlecap Bay can be. Though she'll go into the quest expecting only to battle, this is a perspective she can bring to the conversation for new Pokémon who are open to recruitment.
(frozen comment) PLAY NICE
The team sets out for the Middle Forest early in the morning from Bottlecap Bay, with only a vague idea of who or even what to look for. Though optimistic, Mightyena never identified any particular recruits.
Despite the fog's retreat, the Middle Forest remains blanketed in light haze. Given the difficulties navigating this terrain, it may well take longer to simply carve a path than it does to find other Pokemon willing to talk. Though the haze is far less dangerous than it used to be, it can still impede one's vision. This in turn leads to the risk of falling off a ledge, or crashing right into something! ...Or even someone.
Eventually, after around 20 minutes of searching, the team comes across a Zubat. Just as anticipated, this Pokemon isn't going to just follow them anywhere however. In fact, being Quirky, they swoop rapidly around them until they crash headfirst into Shoka, initiating a battle immediately!
Please fill out the unique form below sometime before the August 31st deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (additional aggressive Pokemon, local threats, etc). The only important thing is that the only recruit possible is the Pokemon indicated in this reply.
(frozen comment) no subject
Are there any injuries sustained? Describe them briefly: Both Shoka and Noelle will sustain some battle damage, with Noelle in particular suffering a few super effective hits and a bad case of confusion, but nothing some healing items and rest won't cure.
How do they ultimately deal with Zubat?: With Zubat not giving them much choice in the matter, they'll have to start things off with a battle. Shoka will be trying to be the lead damage-dealer, with Noelle only providing occasional support—but, in their haste to defend each other, they'll both wind up fighting hard. Ultimately, Shoka will be using her Copycat move to turn Zubat's own Supersonic against them, thereby subduing them with confusion instead of forcing them to faint.
Once Zubat has tired themself out, Shoka and Noelle will attempt to talk things out with them (offer them an Oran berry or two, ask if they're alone and might be interested in joining a team or honing their skills, etc.). Shoka and Noelle won't be expecting success after the rough first impression... But Zubat is a strange one and seemed to be having a good time (at Shoka and Noelle's expense, mostly). It's worth a shot, right?
Do they successfully recruit this Pokemon?: Hopefully, yes! As Zubat is Quirky-natured and seems to be the type to leap right into Battle Mode, we're thinking that the offer of a challenging battle with a somewhat silly, unexpected conclusion (a Mimikyu mimicking a Zubat screech with perfect accuracy) might intrigue them enough that they'll consider hearing Shoka and Noelle out... even in their loopy, confused state. Or maybe especially in their loopy, confused state? Maybe they find this all so funny and entertaining that they agree to join right away, much to Shoka and Noelle's shock. Shoka and Noelle looked so serious in battle; they clearly need someone like Zubat around to lighten the mood!
(frozen comment) SUCCESS
Through teamwork and strategy, the team successfully battles Zubat to a stand-still, with Noelle in particular managing to get through to them with her clear concern and care for Shoka. The Zubat agrees to join the settlement Outpost formed beyond their borders (or at least, it appears to agree, it's hard to tell with its loopy and confused state), and with the team coming home with a clear success! For their significant effort, each member is awarded with 200 points!