QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
OVER THE BRINK
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by APRIL 14th 11:59 PM EST.
We are facing an unprecedented circumstance as numerous Lum Researchers tasked with making contact with a Pokemon known as Decidueye have since gone entirely missing. Our witness and local guide, Chimecho, states that she was leading them through the area beyond the cliffs when they were set upon by a thick, heavy fog, not unlike what recently blanketed our forest region and bay. We have little understanding of what to expect. While Pokemon taking up this quest will be teleported in with the Lum's prototype room, after retrieving the Lum Research team, Pokemon must be prepared to make their own way back to the Bay through unknown and possibly dangerous terrain. Prepare for anything - adaptation will be key.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game).
NOTES:Please use the summary section to fill out how your character will prepare for this quest. Information on what the team will encounter will be presented in their reply. While we will use a super-secret rubric to decide success/failure based on later summaries, your beginning advice is to prioritize the potential to adapt to any given terrain.
GOING UP
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.
As reaching the mountains beyond the Spire is easier said than done, Spinarak has begun a city project to erect safe stairways and walkways along the cliffside to make it easier for future travellers. Please help them with either constructing, or gathering the necessary materials.
POINTS REWARDED: 100 points
EXTRA REWARDS?: None
NOT A MINIOR MATTER
QUEST TYPE: LIGHT
QUEST GIVER: Electrode
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.
Some of the rescued Minior from last month have been able to make their own way back to the sky, but others still need a little help. We need Pokemon to help construct two large catapults for launching Minior into the upper atmosphere... and others to man the devices when they're constructed! (Alternate methods of launching Minior are also welcome.)
POINTS REWARDED: 50 points
EXTRA REWARDS?: None.
DITTO TO THAT
QUEST TYPE: LIGHT
QUEST GIVER: Swellow
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.
Lately, there have been all kinds of Pokemon attacking the city from the cliffs! They seem to look different somehow, but that doesn’t make them any less dangerous! Please help fight them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
STEEL YOURSELVES
QUEST TYPE: LIGHT
QUEST GIVER: Toxicroak
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by APRIL 25th 11:59 PM EST.
With all the ongoing projects underway, we are finding supplies of metal running lower than originally anticipated. Join me in the caves under the Spire, and help to gather more minerals for smelting.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

(frozen comment) no subject
CHARACTERS: Umemiya, Guilmon and Anasui
QUEST: EXPLORATION: BLUE
SUMMARY: (Guilmon, Umemiya and Anasui are all heading to the South! Anasui respects Umemiya's fighting skills and... well, he thinks Guilmon is an idiot but he's worked with worse. While Anasui hasn't been on a quest with these two, he trusts the other two's determination (and type advantage) will get them through, even if he won't admit it out loud.
In terms of natural advantages, Guilmon is a fire-type and has his own internal warmth. Umemiya also has a resistance to the cold as a partial steel type. While not sporting type-advantages or weaknesses, Anasui has lots of thick, fluffy feathers which should keep the chill off himself.
Anasui is generally alert and will mostly be quiet and observing his surroundings. Being familiar with the South Forest and quite analytical, he'll be able to note anything strange or interesting in the surroundings. Additionally, Umemiya has the aura-sensing abilities Lucario have. He's getting used to it but he will alert his team of negative emotions or dangerous presences in advance. Furthermore, Guilmon's tail can work as a beacon and he's also got a sharp sense of smell, which may be useful
Given that the quest involves a drop in temperature, Anasui will be bringing scarves for everyone from his various escapades (both rewards and stuff he's just taken on a whim) and some Aspear berries in the off-chance the snow becomes a storm and someone gets frozen. As a chocobo-shaped creature, he'll also offer rides to Umemiya and Guilmon so they don't lose each other and they can stay close together for warmth. Anasui also has his hat that strengthens him whenever he's protecting his allies, and while this mostly applies for fights (which he will defend the others as much as he can), it may help strengthen him when protecting him from the cold (and even if it doesn't, maybe the belief will help anyway).
(frozen comment) EXPLORATION: BLUE
After some deliberation, planning, and packing, it's finally time. Mightyena has chosen your group to be third to attempt to explore the regions beyond the yet unnamed Outpost. As requested, that section is the one to the South.
The team's path will begin in the deep woods, but while the trees remain clustered closely together, the temperature quickly drops and further trees have less and less leaves. It makes their path better lit and easier to navigate, but also provides less shelter - which is unfortunate, as soon after they set off, hail starts falling from the sky. It starts off more annoying than harmful, but the chunks progressively get larger, and soon it's quite painful to get hit! The team will have to devise a way to deal with it, because no better cover is to be found...though perhaps, their own unique abilities can help form a temporary shield.
Regardless of what they do, at some point the trees will abruptly drop away, and they'll find themselves at the edge of a massive frozen lake. The ice seems thick enough to cross at first glance, and they'll have good reason to do so: the hail's intensity seems to calm significantly over the lake.
On the lake itself, though, the team will find that while most of the ice is stable, they still have to watch out for thin patches! They're scattered with no sense of rhyme or reason, almost none in places where you'd expect the ice to be more precarious. Team members will need to rescue each other from falling through more than once, even with Umemiya's Aura sensing at their aid.
Eventually, despite their best efforts, a massive sheet of ice will snap underneath them, so abruptly and quickly that there's no time to react, and a violent current of water will grab hold of them as soon as they fall through. The team will find themselves pulled down through a series of currents, with only the hope that they can hold their breaths until the water lets up, and that the ice overhead isn't too thick... but maybe there's still something that team members can do to help the others last just a bit longer?
Please fill out the unique form below sometime before the August 30th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, layout and terrain hazards, an easier way out of the lake, etc). Notably, Pokemon will eventually wash ashore somewhere beneath the lake. The only other important thing is that further detail for Players will come with their quest conclusion; threads need only have one or more comments from each participant to qualify for submission.
(frozen comment) no subject
Are there any injuries sustained? Describe them briefly: Guilmon will be roughed up due to his water weakness but thanks to Anasui utilising his psychic abilities and Umemiya's Life Dew, he'll be okay without a rescue. Umemiya will be the fine the most part and Anasui will develop a cold afterwards but not have any major injuries.
How do they ultimately deal with the intense cold, hail, and water?: The aforementioned scarves and Guilmon's fire makes the team pretty fine with the cold. However, the hail is a problem, at least initially. Thankfully, Life Dew isn't a healing move that gets lessened by hail's effect, so Umemiya will deploy it whenever his partners are really feeling it and once they emerge under the lake (likely as soon as Umemiya sees how Guilmon is doing after a swim).
Anasui has been messing around with psychic abilities and will be able to generate a shield for short period of time (a repurposed Reflect) to shield the group from the hail. Between Anasui's psychic abilities and Umemiya's healing, they should get through the hail pretty unscathed.
Being a fire Pokemon, Guilmon is going to get roughed up by the water quite a bit. However, Anasui will do his best to keep Guilmon afloat using his bigger size as a literal swan boat and occasionally using his psychic abilities to push them up for a little extra air.
Will they gather anything from the around lake to bring back, or leave it alone?: Nope. They're exploration-pilled at the moment.
Do they all make it through without rescue?: They should be fine! Umemiya's healing and Guilmon's resilience should make sure they succeed the quest and are able to investigate the mystery cavern!
(frozen comment) SUCCESS
After a terrifying trip battered by the ice cold water, the team is spit out into thin air and dropped onto wet rock. They're still deep under the lake, but somehow there's a giant pocket of icy air surrounding them. Creepy waterfalls roar down on all sides, but here, in the center... are the Lakebed Ruins.
There are remnants of buildings down here, crumbled by a siege of freezing and thawing ice. While cold, it's the perfect chance to recover, and it allows Guilmon especially to regain some strength. With enough searching from here, the team can find crumbling stone records lying around. Unfortunately, they're too delicate to move without crumbling, and eroded enough to be impossible for them to read... but what walls are still standing nearby are covered in murals. They seem to depict other civilizations of Pokemon, even images as specific as guilds, with colors and symbols in common but unfamiliar to the team and Bottlecap Bay.
Carefully inspecting the floors of fallen buildings will find some with nearly intact mosaics. They show geography as seen from a Flying Pokemon's view, but... what locations are these? Several mosaics depict landmasses that seem to include Bottlecap Bay, on first glance, but a second look always shows something slightly different. The newly discovered volcano to the north is entirely missing, for example, or the forest is replaced with a desert.
At some point the team will have to halt their explorations and start figuring out a way back to the surface of the lake - they're going to have a challenge getting out of here as is, so they shouldn't wait until they're nearly out of supplies! However they escape, the team can return to the Outpost, heads brimming with information to report as they -
Hm? What was that? What a curious thought. Perhaps it's best not to dwell on it and simply head home. Oddly enough, when they make it out of the lakebed they're directly in front of the forest to the Outpost.
With your hard work complete, the team will return to Mightyena for a well needed rest! Having succeeded in their expedition to the region, each member is rewarded with 300 points for their hard work! Congratulations!