QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also only reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
ALL QUESTS
So what do all quests have in common? Difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! All quests must also be submitted by the deadline date on the quest itself. Quests of both types can have different amounts of teams allowed to claim it, and the number of teams allowed will be listed per quest. Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting of anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
BRICK BY BRICK
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
The city is in constant need of supplies. Right now, we're in need of large stones as well as mud and grass for bricks. Accepting anyone and everyone who can help gather and fire some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
THE BEST OFFENSE
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
After the recent wild Pokemon outbreak, the city’s defenses are weakened. We need strong Pokemon willing to help rebuild the outer walls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
HEADS OR TAILS
QUEST TYPE: LIGHT
QUEST GIVER: Stunky
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Now that we're keeping track of who's in the city, I've realized that I haven't seen Zweilous in a while... Does anyone know where they might have gone? It might take some investigating, but I'll give you a cool rock for it!
POINTS REWARDED: 50 points
EXTRA REWARDS?: A random evolution or power-up stone.
BOUNTY: MOB-Y DOZO
QUEST TYPE: HEAVY
QUEST GIVER: Mightyena
CLAIM LIMIT: None.
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Last month, multiple Pokemon reported being attacked by a massive fish Pokemon out in the ocean. With help from several newcomers, we were able to deduce that this creature must be a highly aggressive Dondozo. I am calling on anyone willing and able to try and capture this Dondozo, or incapacitate it so that we can prevent it from harming anyone else. We expect the following risks:
⟡ Dondozo is a Water Pokemon, who is likely working alongside the Dragon/Water Pokemon Tatsugiri. It is safe to assume they have access to Normal, Water and Dark Type moves.
⟡ These Pokemon hunt bird Pokemon, particularly those native to the Paldean region. Bird Pokemon should be cautious approaching their territory, since they will be a prime target.
⟡ While Dondozo is not intelligent, Tatsugiri are known to be cunning tacticians. They will likely be taking full advantage of Type advantages, status effects and underhanded tactics.
⟡ The same disorienting fog that we've observed in the Middle Forest has also been spotted out in the ocean. It may be difficult to navigate without getting lost or separated from your teammates.
Seeing as this quest is particularly dangerous, senior rescue teams will be stationed nearby to help any teams who are struggling. They cannot help you in combat, but they can make sure you live to fight another day. We will also be awarding some points for helping, even if you aren't successful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
BOUNTY: MAD MOONLIGHTER
QUEST TYPE: HEAVY
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Over the course of the last few months, reports on the terrain of the Middle Forest have included evidence of adjusting terrain in addition to known symptoms of the fog. Recent expeditions made by experienced teams have also included sightings of a great shadow in the forest, particularly near bones. It is unclear what this creature is, or how connected it is to the fog, but defending the Bay must be given priority. We are calling on anyone willing and able to find and neutralize them before it is too late. Thus far we expect the following risks:
⟡ Evidence found on the bones indicates a creature of great physical power and size.
⟡ Further investigations of these same bones reveal sustained blows indicative of significant force by special attack.
⟡ Descriptions of the shadow are 'approximately 9 feet tall', alternating between bipedalism and quadrupedalism.
⟡ Changes to the ground terrain point to something capable of altering the ground itself.
⟡ Although the fog of the Middle Forest is incredibly disorienting, this creature appears to carry natural immunity to its effects.
Due to the nature of this quest, senior rescue teams will travel nearby to help any teams struggling. While they cannot help you in combat, they will ensure a swift escape in order to live and fight another day. We will also be awarding some points for helping, even if you are unsuccessful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
BOUNTY: MYSTERY GHOSTS
QUEST TYPE: HEAVY
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★★★
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by JUNE 30TH 11:59 EST.
Attention! Members of all guilds:
Over the course of the last few months, reports on the terrain of the Southern Forest have frequently referred to hauntings performed by Ghost Type Pokemon in addition to the incredibly strange properties of the terrain and fog. In particular, these Pokemon have been impersonating fellow Pokemon, using their abilities to further disorient and toy with their victims. Given the evidence of such Pokemon coming into the Bay for further mischief, it has been decided that teams of combatants will be sent into the woods to bring the fight to them. Thus far we expect the following risks:
⟡ The nature of the woods provides constant disorientation, altering perceptions of time and space. All Pokemon who are not of the Ghost type are at risk of memory inconsistencies and mood swings.
⟡ Potential earthquakes and pitfalls, due to tunnel systems and native Pokemon found beneath the earth in this area.
⟡ Certain Impersonated Pokemon have shown resistances to Psychic moves, and unexpected defenses to Ghost moves.
⟡ These same Impersonators, when defeated, scatter into violet and green light.
⟡ Potentially unidentifiable entities; reports indicate an ominous presence which feeds on the energy and emotions of those near it.
Due to the nature of this quest, senior rescue teams will travel nearby to help any teams struggling. While they cannot help you in combat, they will ensure a swift escape in order to live and fight another day. We will also be awarding some points for helping, even if you are unsuccessful.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
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mostlyno plants in Nevada.The team might butt heads a little at the start, but having worked together in investigating the hexes, they'd eventually settle into a smoother team dynamic as they go.
QUEST BEGINS
Thank you for your patience! Your group will be the first group that attempts to explore the forest, and is sent through the northern section, past the Cheri Berry guild. Due to mod delays in processing this, you have until March 13th to submit a thread. The thread does not have to be complete at this time, as long as it shows participation from all characters— you just need to let us know in summary how the characters overcome these struggles. Please assume this thread takes place in late February due to longer guild leader planning, so as not to interrupt your other plans.
It's morning when the group is sent out, but as soon as they begin to set foot further into the forest, it becomes clear that time of day hardly matters here. Daylight becomes increasingly difficult to penetrate the leaves overhead, and even the paths and foliage around them becomes more dense, oppressive and highly disorienting. The group should be careful to leave markers along the forest so as not to lose their way, as even with the bizarrely large variety of plantlife, nothing seems to stay the same. That large, unnatural vine they passed along the way might be there one minute, and gone the next, but any markers left in place along the ground will remain for the most part, even if partially obscured.
It almost feels as if... the forest itself is watching them.
The deeper they travel, the more the scenery shifts. Plants glisten or shimmer, and movement catches the corners of their vision, but it will be difficult to actually spot this movement head on. Illusion, perhaps? While Doc might be completely out of his element here with the plantlife, Ren and even Akechi might be able to notice that while some plants are familiar, other are large, morphed versions of those that they know, and others still are completely foreign. One of those foreign plants is a species of mushroom that seems to glow, helpfully lighting their path, increasing in numbers as they move deeper. Their spores begin to fill the air, causing everything within this section of the forest to feel as though it's breathing.
It's there that their teamwork better be locked in, as the forest comes to life even more than before. Oversized vines, thorny and not, snatch at ankles or wings, wrapping and curling to draw them closer almost like tentacles. Tension levels rise among the group itself, leading to arguments occurring more easily, disagreements, and even potential outbursts of violence. Aggressive Pokemon might appear from between the trees and attack, paths can be blocked, even when previously traveled down them before, and the forest around them seems to creak and groan, breathe and sigh. Any of them might be able to connect the mushrooms and their spores as the perpetrator for this aggressive behavior, both Pokemon and plantlife, but how will they, as a team, choose to deal with this challenge? Can they make it through without turning on each other?
Please fill out the unique form below sometime before the March 13th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, tentacle-like vines, other plants you want to throw in, etc) and that the only important things are that the mushrooms cause aggression through their spores and grow abundantly deep into the forest. It doesn't seem to be the only thing going on inside, though, and the eerie feeling won't disappear even if all mushrooms in the area are burnt to a crisp or otherwise destroyed!
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Are there any injuries sustained? Describe them briefly: Most likely just some minor injuries from the scuffle. This is an adaptable team, and they would have tried to pack some supplies just to be safe (thread is still ongoing, though).
How do they ultimately deal with the mushroom-induced rage?: Doc would try to destroy any mushrooms/spores in range of the team and try to move out of range of the spores and urge the others to do the same. Akechi will try to use wind-based moves like Air Slash to keep the spores away from the team, while Doc asks Ren to use grass type moves to try and move or manipulate the plants. If Ren's grass type gives him a greater resistance or immunity to the spores' effects, they'll take full advantage of that fact. However, even if he does get affected, he'll he'll eventually realize what's going on and snap out of it.
Do they gather anything from the forest to bring back, or leave it alone?: Doc would try to harvest any interesting plants or objects, including some mushroom samples. It's likely Akechi would do the same if given an opportunity, along with any other interesting plants or items along the way. Likewise, Ren, being a Phantom Thief, will also grab anything interesting.
Do they all make it out without rescue?: The team does eventually make it out, however worn down by the experience. They have several ways out, whether it's Doc flinging them out as a last resort, Akechi using Sand Attack to disorient their attackers and/or Tailwind to help them all move faster. I believe that with their coordination, they'll be able to make it back to town without needing a rescue, though they may need to drop by the clinic after the fact.