QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
ALL QUESTS
So what do all quests have in common? Difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! All quests must also be submitted by the deadline date on the quest itself. Quests of both types can have different amounts of teams allowed to claim it, and the number of teams allowed will be listed per quest. Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting of anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
EXPLORATION: RED
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling North should be aware of a marked increase in heat, and glimpses of ash soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: YELLOW
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling toward the Middle should be aware of an increase of static in the air soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
EXPLORATION: BLUE
QUEST TYPE: HEAVY
QUEST GIVER: Polteageist
CLAIM LIMIT: 3 Teams
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
Now that we have found the end of the forest, it is important we determine the safety of our surrounding areas from the yet to be built outpost. Having discovered three potential routes, we will need many dedicated teams to volunteer.
In particular, those traveling South should be aware of a notable drop in temperature, and glimpses of snow soon after discovering the path.
Be sure to take note of as much as possible before turning back. Impossible things are afoot.
POINTS REWARDED: 300 points (200 points for failure)
EXTRA REWARDS?: Potential for plot information (if successful), risk of consequence (nothing to ever ruin your time in game)
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. We use a super-secret rubric to decide success/failure based on the summary, so be sure to include anything you feel is relevant - equipment, strategies, and any steps characters take to balance out their weaknesses will all be taken into account.
PLAY NICE
QUEST TYPE: HEAVY
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: Yes
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
With the fog cleared from the regions beyond our Forest, many Pokemon are coming back to their senses. This is a good time to see if any are willing to work with us, and even stay in our new Outpost. Please go out with a team into the existing mapped regions, and look for willing Pokemon. Remember, they might want a fight first!
POINTS REWARDED: 200 points
EXTRA REWARDS?: Potential for plot information, and recruitment of a Pokemon (if successful).
NOTES: Please use the summary section to fill out how your characters approach this quest. A quick summary is fine! We just want a feel of the direction and group dynamic. Unlike typical Heavy Quests, success or failure will be determined after thread submission. The total earned points will remain the same regardless.
HOME ON ARRANGE
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
The time has come to expand our borders, and we have located the ideal grounds for settlement beyond the forest. Abomasnow is currently organizing the construction of vital facilities. Help them in any way possible; no help is useless in building.
POINTS REWARDED: 100 points
EXTRA REWARDS?: A random furniture item.
CARTS BEFORE CHARTS
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, it is vital we properly supply ourselves. Right now, we're in need of logs and stone for construction. Accepting anyone and everyone who can help gather and transport some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
FLOWER SHOWERS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by AUGUST 30TH 11:59 EST.
As a new outpost, our borders beyond the forest aren’t yet defined, and there are Pokemon attacking the workers. In particular, Wormadam and Panpour have been spotted. It’s time to chase them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No.
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION
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mostlyno plants in Nevada.The team might butt heads a little at the start, but having worked together in investigating the hexes, they'd eventually settle into a smoother team dynamic as they go.
QUEST BEGINS
Thank you for your patience! Your group will be the first group that attempts to explore the forest, and is sent through the northern section, past the Cheri Berry guild. Due to mod delays in processing this, you have until March 13th to submit a thread. The thread does not have to be complete at this time, as long as it shows participation from all characters— you just need to let us know in summary how the characters overcome these struggles. Please assume this thread takes place in late February due to longer guild leader planning, so as not to interrupt your other plans.
It's morning when the group is sent out, but as soon as they begin to set foot further into the forest, it becomes clear that time of day hardly matters here. Daylight becomes increasingly difficult to penetrate the leaves overhead, and even the paths and foliage around them becomes more dense, oppressive and highly disorienting. The group should be careful to leave markers along the forest so as not to lose their way, as even with the bizarrely large variety of plantlife, nothing seems to stay the same. That large, unnatural vine they passed along the way might be there one minute, and gone the next, but any markers left in place along the ground will remain for the most part, even if partially obscured.
It almost feels as if... the forest itself is watching them.
The deeper they travel, the more the scenery shifts. Plants glisten or shimmer, and movement catches the corners of their vision, but it will be difficult to actually spot this movement head on. Illusion, perhaps? While Doc might be completely out of his element here with the plantlife, Ren and even Akechi might be able to notice that while some plants are familiar, other are large, morphed versions of those that they know, and others still are completely foreign. One of those foreign plants is a species of mushroom that seems to glow, helpfully lighting their path, increasing in numbers as they move deeper. Their spores begin to fill the air, causing everything within this section of the forest to feel as though it's breathing.
It's there that their teamwork better be locked in, as the forest comes to life even more than before. Oversized vines, thorny and not, snatch at ankles or wings, wrapping and curling to draw them closer almost like tentacles. Tension levels rise among the group itself, leading to arguments occurring more easily, disagreements, and even potential outbursts of violence. Aggressive Pokemon might appear from between the trees and attack, paths can be blocked, even when previously traveled down them before, and the forest around them seems to creak and groan, breathe and sigh. Any of them might be able to connect the mushrooms and their spores as the perpetrator for this aggressive behavior, both Pokemon and plantlife, but how will they, as a team, choose to deal with this challenge? Can they make it through without turning on each other?
Please fill out the unique form below sometime before the March 13th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, tentacle-like vines, other plants you want to throw in, etc) and that the only important things are that the mushrooms cause aggression through their spores and grow abundantly deep into the forest. It doesn't seem to be the only thing going on inside, though, and the eerie feeling won't disappear even if all mushrooms in the area are burnt to a crisp or otherwise destroyed!
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Are there any injuries sustained? Describe them briefly: Most likely just some minor injuries from the scuffle. This is an adaptable team, and they would have tried to pack some supplies just to be safe (thread is still ongoing, though).
How do they ultimately deal with the mushroom-induced rage?: Doc would try to destroy any mushrooms/spores in range of the team and try to move out of range of the spores and urge the others to do the same. Akechi will try to use wind-based moves like Air Slash to keep the spores away from the team, while Doc asks Ren to use grass type moves to try and move or manipulate the plants. If Ren's grass type gives him a greater resistance or immunity to the spores' effects, they'll take full advantage of that fact. However, even if he does get affected, he'll he'll eventually realize what's going on and snap out of it.
Do they gather anything from the forest to bring back, or leave it alone?: Doc would try to harvest any interesting plants or objects, including some mushroom samples. It's likely Akechi would do the same if given an opportunity, along with any other interesting plants or items along the way. Likewise, Ren, being a Phantom Thief, will also grab anything interesting.
Do they all make it out without rescue?: The team does eventually make it out, however worn down by the experience. They have several ways out, whether it's Doc flinging them out as a last resort, Akechi using Sand Attack to disorient their attackers and/or Tailwind to help them all move faster. I believe that with their coordination, they'll be able to make it back to town without needing a rescue, though they may need to drop by the clinic after the fact.