QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
WHEREFORE ART THOU??
QUEST TYPE: LIGHT
QUEST GIVER: Zangoose & Seviper
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
My friend and I live in different towns. It was hard to see each other before, but now that Skull Town is more established it should be easy to see each other in person right? And that means they could finally come here to Bottlecap! Please, escort us both!
POINTS REWARDED: 100 points
EXTRA REWARDS?: Random matching items
BOUFFA-LOAD
QUEST TYPE: LIGHT
QUEST GIVER: Lurantis
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
Bouffalant is in charge of a project for Death Blood Murder Skull Town's roadway development. I need reliable Pokemon who can help clear snow, salt paths, and construct necessary walk-ways.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
NUTTY BUDDIES
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
The city is in constant need of supplies. Right now, it's a great time to forage for nuts and mushrooms under the snow. Accepting anyone and everyone who can help gather some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
EEVEESIVE MANEUVERS
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
Lately, groups of Eevee and their evolutions have been attacking the city! They seem to be focused on the Canopy - something about a mossy rock. Please help fight them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

(frozen comment) no subject
mostlyno plants in Nevada.The team might butt heads a little at the start, but having worked together in investigating the hexes, they'd eventually settle into a smoother team dynamic as they go.
(frozen comment) QUEST BEGINS
Thank you for your patience! Your group will be the first group that attempts to explore the forest, and is sent through the northern section, past the Cheri Berry guild. Due to mod delays in processing this, you have until March 13th to submit a thread. The thread does not have to be complete at this time, as long as it shows participation from all characters— you just need to let us know in summary how the characters overcome these struggles. Please assume this thread takes place in late February due to longer guild leader planning, so as not to interrupt your other plans.
It's morning when the group is sent out, but as soon as they begin to set foot further into the forest, it becomes clear that time of day hardly matters here. Daylight becomes increasingly difficult to penetrate the leaves overhead, and even the paths and foliage around them becomes more dense, oppressive and highly disorienting. The group should be careful to leave markers along the forest so as not to lose their way, as even with the bizarrely large variety of plantlife, nothing seems to stay the same. That large, unnatural vine they passed along the way might be there one minute, and gone the next, but any markers left in place along the ground will remain for the most part, even if partially obscured.
It almost feels as if... the forest itself is watching them.
The deeper they travel, the more the scenery shifts. Plants glisten or shimmer, and movement catches the corners of their vision, but it will be difficult to actually spot this movement head on. Illusion, perhaps? While Doc might be completely out of his element here with the plantlife, Ren and even Akechi might be able to notice that while some plants are familiar, other are large, morphed versions of those that they know, and others still are completely foreign. One of those foreign plants is a species of mushroom that seems to glow, helpfully lighting their path, increasing in numbers as they move deeper. Their spores begin to fill the air, causing everything within this section of the forest to feel as though it's breathing.
It's there that their teamwork better be locked in, as the forest comes to life even more than before. Oversized vines, thorny and not, snatch at ankles or wings, wrapping and curling to draw them closer almost like tentacles. Tension levels rise among the group itself, leading to arguments occurring more easily, disagreements, and even potential outbursts of violence. Aggressive Pokemon might appear from between the trees and attack, paths can be blocked, even when previously traveled down them before, and the forest around them seems to creak and groan, breathe and sigh. Any of them might be able to connect the mushrooms and their spores as the perpetrator for this aggressive behavior, both Pokemon and plantlife, but how will they, as a team, choose to deal with this challenge? Can they make it through without turning on each other?
Please fill out the unique form below sometime before the March 13th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (aggressive Pokemon, tentacle-like vines, other plants you want to throw in, etc) and that the only important things are that the mushrooms cause aggression through their spores and grow abundantly deep into the forest. It doesn't seem to be the only thing going on inside, though, and the eerie feeling won't disappear even if all mushrooms in the area are burnt to a crisp or otherwise destroyed!
(frozen comment) no subject
Are there any injuries sustained? Describe them briefly: Most likely just some minor injuries from the scuffle. This is an adaptable team, and they would have tried to pack some supplies just to be safe (thread is still ongoing, though).
How do they ultimately deal with the mushroom-induced rage?: Doc would try to destroy any mushrooms/spores in range of the team and try to move out of range of the spores and urge the others to do the same. Akechi will try to use wind-based moves like Air Slash to keep the spores away from the team, while Doc asks Ren to use grass type moves to try and move or manipulate the plants. If Ren's grass type gives him a greater resistance or immunity to the spores' effects, they'll take full advantage of that fact. However, even if he does get affected, he'll he'll eventually realize what's going on and snap out of it.
Do they gather anything from the forest to bring back, or leave it alone?: Doc would try to harvest any interesting plants or objects, including some mushroom samples. It's likely Akechi would do the same if given an opportunity, along with any other interesting plants or items along the way. Likewise, Ren, being a Phantom Thief, will also grab anything interesting.
Do they all make it out without rescue?: The team does eventually make it out, however worn down by the experience. They have several ways out, whether it's Doc flinging them out as a last resort, Akechi using Sand Attack to disorient their attackers and/or Tailwind to help them all move faster. I believe that with their coordination, they'll be able to make it back to town without needing a rescue, though they may need to drop by the clinic after the fact.