QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters, but occasionally reward 100 points.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Depending on the results, these quests can reward anywhere from 200-300 points each depending on success! Characters may only participate in one heavy quest per month.
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
WHEREFORE ART THOU??
QUEST TYPE: LIGHT
QUEST GIVER: Zangoose & Seviper
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
My friend and I live in different towns. It was hard to see each other before, but now that Skull Town is more established it should be easy to see each other in person right? And that means they could finally come here to Bottlecap! Please, escort us both!
POINTS REWARDED: 100 points
EXTRA REWARDS?: Random matching items
BOUFFA-LOAD
QUEST TYPE: LIGHT
QUEST GIVER: Lurantis
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
Bouffalant is in charge of a project for Death Blood Murder Skull Town's roadway development. I need reliable Pokemon who can help clear snow, salt paths, and construct necessary walk-ways.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
NUTTY BUDDIES
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
The city is in constant need of supplies. Right now, it's a great time to forage for nuts and mushrooms under the snow. Accepting anyone and everyone who can help gather some.
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
EEVEESIVE MANEUVERS
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by January 30th.
Lately, groups of Eevee and their evolutions have been attacking the city! They seem to be focused on the Canopy - something about a mossy rock. Please help fight them off!
POINTS REWARDED: 50 points
EXTRA REWARDS?: No
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

(frozen comment) no subject
CHARACTERS: Courier Six, Siffrin
QUEST: The Best Offense
SUMMARY: Dragonites are large and strong. Shinxes are... not that! But both are determined! Siffrin and Courier Six will be helping rebuild the outer walls; in the meantime, Courier Six will be trying to (and Siffrin will be encouraging him to) practice flying. So if there are any wall patches that need to be glided down to to repair, they're your duo!
PLAYERS: Merlot, Terry
CHARACTERS: A.B.A, Siffrin
QUEST: Heads or Tails
SUMMARY: A.B.A isn't recovered enough this month to go on a heavy quest, but surely a little bit of investigation will be just fine...? Nice and low-key? Surely. Either way, Siffrin and A.B.A will be trying to track down Zweilous. If it's possible to get any information about where Zweilous was last seen, Siffrin in particular may be trying to track them down by scent - and may try to rope A.B.A into doing the same. Otherwise it'll be standard asking around and tracking! (For some reason, while the two are talking amongst each other, they will keep calling the Zweilous "Weedle"... don't worry about it.)
PLAYERS: Mega, Kibi, Terry, Capnport
CHARACTERS: Akechi, Shoka, Siffrin, Technus
QUEST: Bounty: Mystery Ghosts
SUMMARY:
Overall strategy:
- Disorientation/mood swings: Shoka and Technus are here to be the unaffected members of the party and balance out the other two, who might be more affected! Akechi and Siffrin will be susceptible, but both are forewarned about what to expect and will be trying to keep a cool head.
- Imposters: Everyone is pretty well aware of the imposter Pokemon at this point, so there's no reason for them not to go in with pre-arranged code words! (In addition, due to the memory share rain, several of the characters know secrets about each other that haven't been spread widely! So that's something else imposters won't be able to answer.)
- Pitfalls: As long as anyone doesn't get trapped in a full-on cave in, this group has quite a few ways of dealing with the pitfalls! First and most obviously, Akechi and Technus can fly/float; Akechi can also very specifically Fly and airlift someone out of a pitfall/cavern if necessary. In addition, Siffrin has Volt Switch, which will let them swap with other people - so as long as a drop isn't ridiculously long, Siffrin can juggle people around until only those who are able to fly out are down in a pit. (It's even possible they'll be able to do it mid-drop!)
- Navigation: Siffrin's been learning to navigate by scent from Firepaw and practicing it a lot themself, so at the very least it shouldn't be hard to backtrack when necessary! In addition Akechi and Technus can both float up (to whatever the limits of fog visibility are) and call out directions based on what they see.
- Battling:
- This team is going to have an unusually large focus on movement control! Akechi is able to use Tailwind to speed everyone up, and Scary Face to slow enemies down. As of this month, Siffrin has learned Electroweb and can also slow enemies down - potentially placing that down on the ground to hit enemies that are hard to target directly. There's also the aforementioned Volt Switch, which will let Siffrin juggle allies around to more advantageous positions! (Particularly in combination with their Quick Attack to get to enemies quickly!) And on top of that Technus has Electroweb too! More webs for everyone!
- Shoka will be using Double Team to try to out-imposter the imposters; while her copies aren't able to talk or attack, just look like her, they are excellent decoys! She'll also be leaving unattended decoys around looking injured to see if anything attacks them... which will be useful for catching more imposters! (And, of course, she has the Mimikyu Disguise ability to absorb at least one nasty hit for either herself or a team member.)
- Shoka and Akechi in particular have been practicing battling a lot and will be quick to pick up on which moves do and don't work... and Shoka especially has quite a few Fairy-type moves she's been working on! Which... should hopefully be helpful... 👀 While Akechi has a nice combination in Hone Claws + Power Trip, is able to use Leer to weaken enemy defenses, can potentially flinch enemies, and has Roost for healing himself. Siffrin and Technus, meanwhile, both have moves with a chance of paralyzing enemies.
- Akechi will be bringing along a stash of berries to assist in recovery! Siffrin will contribute the ones they've gotten from previous quests as well.
Potential complications and/or advantages:
- Siffrin is particularly prone to memory inconsistencies/hallucinations, but has a lot of practice continuing along despite them and handling it. After their Middle Forest exploration, they've also experienced some pretty bad forest/fog hallucinations that specifically pushed a lot of their buttons... so they're extra prepared this time. It could go either way with them.
- Shoka and Akechi very recently made up from a big ol' teenager fight, so while they're getting along again now, there may still be some tension.
- The team is going to have to be careful not to get tricked by Shoka's own decoys, though the lack of talking/action should help with that!
- Potentially, after seeing Siffrin with Volt Switch, Akechi will figure out how to use the very similar U-turn... which means even more movement control!
- As it turns out, Shinx can also learn Play Rough. So potentially, if Fairy-type moves are indeed helpful, Shoka can give Siffrin a very quick crash course!
- If Volt Switch/U-turn only work on allies, then there's another way for the team to detect imposters. If Volt Switch/U-turn work on anyone you can see, it opens up some very nasty options as far as swapping enemies into places they don't want to be!
- Siffrin is... going to be unusually vicious with any imposter of themself. This might be an advantage or disadvantage depending on the circumstances.
- Technus is Very Specialized, aka he only has Electric type moves right now. Here's hoping there's no Ground types to deal with...
- Siffrin and Technus both participated in team-building exercises in the May TDM, and would have the "stronger while defending team members" accessory reward!
(frozen comment) THE BEST OFFENSE
Rebuilding the wall is back-breaking work, although the assistance of larger and stronger Pokemon always helps. Each member of the team is expected to either place bricks, apply mortar or ferry supplies to the other workers. While there's room for talking, a few of the senior teams heavily encourage saving your breath. And while there's nothing wrong with helping out other teams, there is an expectation that your first priority is helping your own team-mates. After a few hours, the team has added a sizeable chunk to the outer walls! For their hard work, each member is rewarded with 50 points! Thanks for your help!
(frozen comment) HEADS OR TAILS
It's a little scary, isn't it? To hear about a Pokemon that's gone missing. The gap of memory where once-familiar faces once resided is heavy, despite being a hole, and this situation feels vaguely familiar if only for that reason. The team must work together to find the necessary clues that will point them in the correct direction! Through their various methods, this is what they uncover:
⟡ Zweilous was last spotted swimming into the ocean.
⟡ You now know more about this type of Pokemon (such as its appearance, footprints when applicable, sounds it makes, etc).
⟡ Zweilous was last heard saying something about recovering what was lost.
⟡ Traces of the missing Pokemon were found in various locations, indicating a trail.
⟡ They're going to leave me behind.
That was weird... As you all were gathering notes, that last bullet point slipped out. But did someone say it? Did it occur as a simultaneous thought? No one seems to remember.
Not to worry, though! As that eerie feeling is shaken off, inspiration or realization hits the group, and they're able to find exactly where Zweilous has wandered off to! It's floating in the waves. Zweilous can be found there, sleeping soundly. A little too soundly, in fact. You can't seem to wake it, and its body gives signs of illness, so you bring the Pokemon to the PokeClinic. Still, Stunky is grateful that they were found in time.
Congratulations! Each member has been awarded 50 points and a Shiny Stone!
(frozen comment) BOUNTY: MYSTERY GHOSTS
Setting out from under a bright clear sky, the morning light soon vanishes as the team ventures into the southern section of the forest. Dense, dark foliage stretches above on gnarled trees, and the air is thick and heavy with unnatural fog. The supernatural disorientation is only further complicated by the stale blanket surrounding them, and with all trail markers useless they can only rely on their instincts.
Unfortunately for the team, the ground is incredibly unstable. Far into their trek, the ground beneath most of the team's feet begins to rumble. While the majority of the team successfully avoids falling, Technus briefly plummets — but only briefly. Being a Rotom, his levitation allows him to quickly recover.
Far below in the revealed cavern, wisps of green and violet can be seen glittering through the dark. Like stars, they illuminate the shadows far below. An obvious trail... and even more obvious bait, but with no other leads, the team must descend into the tunnels.
Once the team enters the tunnels, an ominous presence makes itself known at the end of the trail. The closer they get, the greater the Pressure emitted from their foe, until at last the Pokemon reveals itself. Swirling from a mass of shadows, streaks of purple and green gather and form a huge 'disk' which cackles in front of them.
Spiritomb, the Forbidden Pokemon attacks!
With the increasing pressure weighing upon every Pokemon present, the team soon finds that each attack they make makes them feel weaker and weaker. It may even feel as if the battle is hopeless... but just as all seems lost, Technus gains a second wind, his attack causing the disk to disappear into fading strands of light.
Did they succeed? Is the Spiritomb truly gone? All they can do is make their way back to Bottlecap Bay to make their report...
The battle is won, but not completely finished! Toward the end of the month, we will be randomly choosing a single team to deal the final blow to the Spiritomb - that team will get to decide their ultimate fate. If that is your team, we will reply to this thread on JUNE 24th.
Please fill out the unique form below sometime before the June 24th deadline so that your quest can be considered completed. Please note that you have flexibility and freedom in threading this quest and any related NPCs (the Spiritomb, any Pokemon encountered in the forest on the way over, and hallucinated characters seen by the team).
(frozen comment) BOUNTY: MYSTERY GHOSTS (post-thread)
Are there any injuries sustained? Describe them briefly: Late into the battle with Spiritomb, while recklessly attacking head-on with her Fairy-type moves, Shoka will get hit with a particularly nasty Will-O-Wisp and Hex combination. While Mimikyu don't bruise and bleed in the same way more corporeal Pokémon do, her disguise rag will be singed, and her true body will be subject to painful distortions and a phantom burning sensation that persist for some time after the quest. Though she won't be completely incapacitated and will be able to make it back to town with a bit of support from her teammates, she'll be forced to visit the Pokéclinic and take it easy for a few weeks while she recovers (with enough rest, the injury will heal, and the effects will fade without issue). The rest of the team suffers no significant injuries beyond standard battle damage.
How do they handle the battle with Spiritomb?: In general, the team's battle strategy will be as described in the first comment! Siffrin did get a chance to learn Play Rough, so there'll be two Pokemon with super-effective moves fighting. Spiritomb's Pressure does add to the challenge, but seeing Shoka get injured will inspire the rest of the team to redouble their efforts despite the malaise they're feeling.
Do they gather anything from the forest to bring back, or leave it alone?: While the team considers bringing back some broken off pieces of the writings and carvings in the caves, they decide against it - let's not make any more ghosts mad!
Do they all make it out without rescue?: No rescue needed! While it'll take them a while to get back to town, particularly with Shoka more heavily injured, they'll make it back just fine.