QUESTBOARD
⋆✩ quests ✩⋆
One of the core responsibilities of guild members within Bottlecap Bay is to complete quests from the Questboard. Located in the center of the city, the questboard is a physical board where Pokemon can submit requests for help, resources, exploration, and all sorts of things. Each quest rewards characters with points to not only increase their member ranking, but also raise the guild ranking, thereby having a direct effect on the direction of the game!
QUEST TYPES
LIGHT QUESTS
These quests are simpler, RNG-style quests that are far more straightforward and don't require a summary or a thread! Light quests are available every month, but during TDM months, they are the only type of quest available, meaning that nothing plot heavy or significant will be placed into the quests. They also typically reward 50 points to characters.
HEAVY QUESTS
Heavy quests are more intensive, thread-required quests that often hold bits of plot or more intrigue, and are only available every other month. They are also often more dangerous than light quests, and unlike light quests, are not guaranteed to be completed when submitting for them! Sometimes you can fail these heavy quests, and in that case, no points are rewarded. But depending on the results, these quests can reward anywhere from 100-300 points each!
PLAYER QUESTS
These are quests submitted by other players, available as players come up with them. A player may submit a quest during any month, and may even post the same quest again on a subsequent month, when it makes sense ICly to do so. They are otherwise very similar to Light Quests; more information can be found below, but as a rule, they reward 50 points to characters.
ALL QUESTS
So what do all quests have in common? They must be submitted by the deadline date on the quest itself, and each character may claim points from a given quest only once, though they may repeat the quest with other teams as many times as they like.
Mod quests in particular will have difficulty levels, determined by the filled in stars on a scale of 1-3, with three filled stars being the most difficult. Difficulty can mean anything from physical danger to intensive puzzles, depending on the quest! Mod quests of both types may also sometimes have claim limits, with the number of teams allowed listed per quest.
Lastly, players can feel free to roleplay any of the NPCs that are not listed on the Locations page under the NPC section! If it's not game breaking or contradicting anything in the information available to players, then we generally play by the "do what's most fun!" rules.
AVAILABLE QUESTS
CLAUS FOR ALARM!!
QUEST TYPE: HEAVY
QUEST GIVER: ???
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 10TH 11:59 EST.
GREETINGS POKEMON! WE ARE S.I.N.T.O! WE WILL BE ARRIVING SOON…WE HOPE!!!
BUT WE HAVE FALLEN BEHIND! THERE ARE TOO MANY POKEMON!!
PLEASE EVERYONE! DELIVER THE GREATEST THING IN OUR PLACE!
PS: DON’T SAY IT WAS YOU!!
POINTS REWARDED: 300 points
EXTRA REWARDS?: ???
NOTES: This is a Secret Santa Form! Rather than a typical Heavy Quest, you may submit this form alone, in order to participate in this year’s IC Secret Santa event.
For your initial summary submission, please include what other characters would be able to glean - from observation or asking other characters - about your character’s IC likes, dislikes, preferences, and any other details. Submissions will close on the 10th of December, after which we will hand out everyone’s Secret Santa assignments!
As a final note, while there is no thread requirement for this quest, follow-up responses/gifts must be delivered by the 30th of December - anyone who fails to do so will not receive their points!
GHOSTS OF TEATIMES PAST
QUEST TYPE: LIGHT
QUEST GIVER: Polteageist
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
As we approach the end of the year, the Lum Guild is seeking more records to add to our shelves from newer additions to the community. We invite all Pokemon with stories to share to the Archives, in order to record tales of their homeland within our halls.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Polteageist!
HAPPY PAWLIDAYS
QUEST TYPE: LIGHT
QUEST GIVER: Mightyena
CLAIM LIMIT: None
DIFFICULTY: ★★✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
The tunnels of the Spire are very expansive, and every year the Oran Guild has more and more to decorate for our longest night. I am requesting as many as possible to come and help us decorate our halls.
PS - There may be wet clay, but it should not harm anyone who steps in it.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A gift from Mightyena!
SNOW PLACE LIKE HOME
QUEST TYPE: LIGHT
QUEST GIVER: Ribombee
CLAIM LIMIT: None
DIFFICULTY: ★✩✩
THREAD REQUIRED?: No
DEADLINE: Must be submitted by DECEMBER 30TH 11:59 EST.
We have done well to clean up from the recent storm, but there is still much work to be done. I need as many Pokemon as possible to clear and salt our snow covered roadways and bridges.
POINTS REWARDED: 50 points
EXTRA REWARDS?: A Gift from Ribombee!
PLAYER QUESTS
Player Quests are now open! These are quests ICly posted by your character to any of Bottlecap Bay's quest boards. They may be quests that are meant for the benefit of the city (or outlying outposts, or good relations with local Pokemon), or they may be quests for a character's personal concerns... and even joke quests are very welcome, for CR purposes!
(Just keep in mind IC reactions while devising a quest - guild leaders may choose not to reward points for "come perform a handstand for me," and there may be negative consequences for posting "assassinate my annoying guild coworker!")
Some general guidelines:
- To respond to a player quest, other players may use the same submission form as for mod quests; they do not have to provide a thread, but do have to fill out the summary.
- For all quests, quests may reward 50 points! Points track how helpful a character is overall, so they may be awarded for (reasonable, non-joke) personal quests as well!
- For quests for the benefit of Bottlecap Bay, guild leaders will generally also allow for item rewards from guild resources. These rewards should be restricted to a single item or type of item chosen by the quest-writing player, and can be one of: berries, basic stones, basic accessories (with no special effects), or small furniture items. A character may also offer handmade items that they are able to make/obtain the resources for.
- For personal quests, guild leaders will not allow for item rewards from guild resources... but a character may still offer handmade items that they are able to make/obtain the resources for!
- Characters who are ICly posting the quest obviously cannot join their own quest! However, at mod discretion, posting a quest may result in extra points in the next point tally, particularly if the quest is for the benefit of Bottlecap Bay - the guild leaders will reward someone looking out for the success of the city.
- Quests may not have limited entry slots.
- Quest-writing players will decide whether responses pass or fail. (They may choose to respond with a blurb with more flavor details, or just a note saying pass/fail.)
- Posted rewards will be fully awarded regardless of pass/fail. If a quest says the reward is 50 points and a berry, then even failing teams will get those rewards.
- It is fine for personal quests to have a biased pass/fail outcome for CR purposes, such as a designated team being pre-arranged to be the only one who succeeds. However, this must be made clear beforehand OOCly, and the above point must be followed.
- Players may decide whether their quest is worth 50 points or 0 points. We're trusting players to use their best judgement! (ICly, points are always awarded by the guild leaders, but will still be awarded for non-joke personal quests that take effort. For example: "My important item is missing, please help me search the woods" or "I want to make a feast to cheer up my friend but I don't know how to cook, please help.")
- If a player would like to have their character ICly post a problematic quest and receive consequences from their guild leader, please contact the mods on the mod contact beforehand! (This is for quests that would be viewed as actively harmful, rather than silly ones.)
- Players may not have their own characters, even their other character, submit for a quest that they posted.
SUBMISSION FORMAT
Please use the following format to set up a player quest!
If you would like, you may also use the following format when responding with quest results (but this is not required)!
QUEST SIGN-UP
To claim and sign up for a quest, simply fill out the form below and reply to the current month's thread for mod quests, or to the individual quest for player quests. All quests require at least 2 characters to complete, with no maximum unless specified. Keep in mind that for quests requiring threading, 3 is probably a good number. Multiple quests can be signed up for in one comment.
PLAYERS: Players involved.
CHARACTERS: Characters involved. (2 minimum)
QUEST: Name of the quest you're signing up for.
SUMMARY: (Optional for light, required for heavy or player quests.) How will the quest be tackled? Write a short summary of how the characters intend to succeed and include any relevant details (tensions within the team, particular skills or weaknesses, any relevant triggers to avoid, etc.)
After claiming a quest, a mod will reply with confirmation and/or more details, and may request more information on how the team tackles the quest. For quests that are limited in some way, players who manage a sign up one month will be required to wait for 24 hours after quest posting to sign up for a limited quest the following month.
FULL NAVIGATION

PLAYER QUESTS
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CHARACTERS: Flowey, Cedric
QUEST: Brassica Bonanza
SUMMARY: Flowey is surprisingly okay at gardening considering he has no arms. He's a Grass-type, so he has a little bit of an affinity with plants, and can use vines and roots for his purposes. Cedric has to be pushed a little to garden without magic, but he would find the end result worthwhile.
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CHARACTERS: Emporio, Parvati
QUEST: Brassica Bonanza
SUMMARY: It's time to learn gardening! This will probably be a nice relaxing time as long as no one here idly talks about concerning traumas. Yes.
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CHARACTERS: Impmon, Anasui
QUEST: BRASSICA BONANZA
SUMMARY: In terms of synergy and useful powers, the two have... little going for them. Impmon assumes this quest is going to be easy and will be stuffing plants into the ground/watering them with zero caution and gentleness whatsoever. In contrast, Anasui is going to be upset at Impmon for screwing up simple things and will be working overtime to try fix up any mistakes. However, between Sableye being good at digging and Anasui having strong talons and can psychic powers to help them move things around, they should be fine.
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CHARACTERS: Emporio, Anasui, Parvati
QUEST: The Key to Happiness
SUMMARY: Emporio is probably the one to gather this team together, largely because for all that A.B.A can kind of scare him a little, he thinks she's pretty neat!! And like, she technically saved his life back when they first got here so, he wants to do his best and help.
Anasui in turn seems to see a bit of a kindred spirit in A.B.A (to a point), and while he thinks the odds here are pretty low, who knows maybe the sheer passion radiating off her will create a miracle.
Parvati meanwhile just got here! But while she might find the search a bit strange, she's happy to come along and follow the lead of the others in the group while she adjusts to how things are (unless someone does something particularly reprehensible).
And maybe by their powers combined, they'll get you that Klefki A.B.A.!!
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CHARACTERS: Siffrin (SA), Dolly Mancer
QUEST: The Key to Happiness
SUMMARY: Siffrin has actually seen (a) Klefki! Specifically while working on a construction quest for the outpost, specifically specifically while handling supplies (handing out tools for people to use)! So they are expecting Klefki to be in some sort of tool/supply-adjacent role and will be suggesting scoping out Bottlecap Bay's supply depots at least. Maybe asking around there.
Dolly, meanwhile, will be handy if they actually need to chase down an alarmed Klefki. You know, if A.B.A gets a bit too enthusiastic. Dolly's ribbon feelers can reach into any crevices or narrow spaces Klefki might have hidden, and Sylveons also have a soothing aura that could be used to calm Klefki down.
Terrorize the Klefki. Traumatize the Klefki. It's fine they're helping A.B.A it's all daijoubu
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CHARACTERS: Flowey, Laios
QUEST: The Key to Happiness
SUMMARY: Sometimes all you need is a baby key and a funny dog man to find what you're looking for.
Laios has long been A.B.A's number one supporter in her key quest, so there is no way he's not butting himself into this somehow. The stakes are also especially high now that he has to redeem himself to her. He's been scouring the Archives to learn all about their habits and behaviors because clearly finding one out in the wild will be much easier than just. Talking to people around town.
How he managed to convince Flowey into this is a mystery, though he's probably not taking this as seriously as Laios is anyway. Maybe he has a secret soft spot for A.B.A and her weird ideas. Maybe he wants to show off his cool new steel-shredding thorns. Maybe he just wants to grief Laios for acting too much like an older brother recently.
Not going to lie, they'll probably just wind up scaring them off, but maybe the real Klefkis are the friends we made along the way.
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CHARACTERS: Emmet, Bigby
QUEST: A TV-tastic Studio
SUMMARY: Live from New York, it’s
Saturday nightTV Time! Bigby and Emmet take on Hollywood as the resident New Yorkers of Bottlecap Bay. Emmet's got some height to him as a H-Zoroark, so he could help with any heavy lifting; meanwhile, Bigby the speedy little Morpeko can make for a decent set runner and errand boy. How they managed to get roped into this is a mystery, but they've worked together before and are always determined to get a job done well. At least, when Emmet isn't trolling Bigby for his ghost mischeif quota; maybe they'd make a good comedy duo actually—Be warned: Emmet will very much ask when Tenna might be from, so let's hope he doesn't get too much of a complex about being old news tech! But not to worry — Bigby, local eighties man, proud owner of a CRT TV, and definite Johnny Carson enjoyer, will be here to support Tenna in the middle of his own out-of-time crisis.
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CHARACTERS: Anasui and Kinger
QUEST: A TV-TASTIC STUDIO
SUMMARY: Anasui has no interest in being an employee but he's more than happy to build (and dismantle) everything Tenna has to make sure he has the perfect Studio. Being larger than most Pokemon, he can drag heavy loads and use his psychic abilities to drag things along. Meanwhile, Kinger is here to help. He's small enough to put things Anasui can't quite reach together and is generally more cooperative than Anasui. Should be okay.
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CHARACTERS: Emporio, Siffrin
QUEST: A Tv-Tastic Studio
SUMMARY: Emporio is pretty sure they can't actually make TV shows here, because there don't seem to be any TVs, but he has to respect the grind and also the spirit! Also he's a child,
Siffrin is pretty excited for their part, and good at manual labor- maybe having claws will help?? They keep talking about their favorite plays, of which Emporio has a comparatively small pool to draw from (read: none pool)
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CHARACTERS: Courier Six and Kinger
QUEST: A TV-TASTIC STUDIO
SUMMARY: While the two aren't familiar with each other, Courier Six and Kinger both have their own traits and perks which would help with setting up TV Time.
Courier Six knows quite a few people around the Bay, and uses that to seek out the best people to help with construction, as well as people who might wish to work for this program. He also seems rather enthusiastic about television and doesn't seem to know much technology past the 50s, 60s if you push it. CRTs are all the rage, and once he learns Tenna was one, he is going to be so very enthusiactic. (Is it because he misses his robot
boyfriend? Perhaps.) Even if the two don't know it, Courier Six is slipping into a comfortable persona here.Meanwhile, Kinger is still rather new to the Bay, but seems to know quite a bit about surviving and working in a fantasy realm. He would find himself often the one put upon to do things around the 'studio', but as long as he was kept in a darker corner with nice Morelull lights and paperwork? Or whatever passes for it here? That'd make him work well in this.
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CHARACTERS: Akechi, Parvati
QUEST: A TV-Tastic Studio!
SUMMARY: With Parvati's skill with building and tinkering, Akechi's sharp eye for detail, and his own experience being on television, the two should be able to contribute in their own unique way. Akechi's flight also lends itself to carrying stuff around, even if menial jobs aren't his favorite task.
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CHARACTERS: Guilmon, Archnemon
QUEST: A TV-Tastic Studio
SUMMARY: Guilmon knows next to nothing about TV, but he's curious and loves to help people! Tenna seems nice, even if Guilmon is confused about the extra fancy room, and he'll be eager to assist...
Which is why Archnemon is there to keep an eye on him and also to gather information on Tenna and his goals.
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CHARACTERS: Kris, Umemiya, Archnemon, Shoka, Bigby, Siffrin (SA), Kinger, Sanji, Need, Ren, Akechi, Anasui, Emporio, Ingo, Emmet
QUEST: FLIGHT AND FREEZE
SUMMARY:
- Kris & Ingo organizing the search. Ingo has the most experience with search and rescue, and Kris is good at picking up on people's strengths.
- Whether Mightyena can point them to a specific area or not, they certainly have the numbers here to cover a large area. If they have to spread out to the newer regions, typings will be taken into account! Let's maybe not send the Shoka defense squad 0 ground resist into the volcano or the fire types into the flood basin if we can help it.
- i dont know what andrea has planned for this but we are doing it like 10x more dramatically because everyone loves Noelle. Love finds its way to the girl, idiot
TEAM A: Kris, Ume,
ArchnemonHatenna- Ume and Hatenna can sense emotions/aura. Emotional distress triangulation!
- Kris is also here + familiar with Noelle's habits, but mainly leaving the navigation up to their teammates.
TEAM B: Shoka, Bigby, Siffrin
- Shoka is filled with the power of failed romantic advances, and also DETERMINATION.
- Bigby and Siffrin are here for emotional and electrical support.
- dont send a ground type at them i believe in them so much
TEAM C: Kinger, Sanji, Need
- Guided by the power of Damsel Danger Sense courtesy of Sanji
- Taking things slow but thorough
- Snacks on the go! Keep up that energy!!
TEAM D: Ren, Akechi, Anasui
- Eyes in the sky and stealthy on the ground! Go go detective skills
- Lots of sneaky support options in case things get tough
- Giant psychic ostrich is here for the muscles (the brain is a muscle and it can psionically kick several asses, if need be)
TEAM E: Emporio, Ingo, Emmet
- The power of having common sense and braincells
- Subway brothers make a good team, that's kind of their entire deal. Also Ingo with his search and rescue specialty!
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CHARACTERS: Tenna, Ken Ichijouji
QUEST: Pokeclue!
SUMMARY: Tenna being a (former) TV star who made games and Ken being a (former) child genius would absolutely make a good Clue game. Tenna's already used to games, quizzes, and has put on more than a few detective movies in his time! Ken is also currently majoring in psychology with plans to become a police detective (which he does, in the future). Tenna will likely insist on an actual dressup (he LOVES that!) but he'll also enjoy making a board game very much.
Even though Tenna doesn't know either of them very well, he'd be happy to set something like this up. Ken's positive rapport with Dolly should also be a boon! All in all, I think this'll be a fun mission for them.
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Signing up!
CHARACTERS: Sanji, Emporio
QUEST: Pokeclue!
SUMMARY: So. If Dolly asks Sanji for help, he will give 10010% to help the lovely lady! Does he have a clue (ha) what Clue is?? No!! Does he read mystery novels?? No!!! But beloved Robin from home liked morbid stories maybe it's like that (NO...) IF it does become a live game/party though, he will gladly cook whatever is needed. And pretend to be a villain ig?? The butler did it. The...chef. Anyway. Usagi mentioned it would be really funny for Sanji to get wayyyy into Clue setup. When he barely has any idea what it is. I agree! He a little confused but he got the spirit...
Emporio is much more down to earth and actually KNOWS what Dolly is looking for here! And Sanji likes to drag him around
because he's fond of the kidbecause he has actual thumbs, helpful for food assembly. Boardgame assembly. What have you. Emporio also: Knows what Clue is, how to play it, and MOST importantly:He has seen Cult Classic 'Clue' from 1985
Braincells combined they. Should be able to actually help her out?? It'll be fun, trust
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another group joins in!
CHARACTERS: the Ring-Spirit, Anasui, Seto Kaiba
QUEST: PokeClue!
SUMMARY:
The Ring-Spirit loves roleplaying and has a soft spot for boardgames... he's all for this project! He has experience in hand-making game figures and plans to do so here - he's also willing to help with any math that may come up in trying to balance gameplay, should that be a thing. He's willing to dress up, but doesn't have much wardrobe of his own to contribute to the cause.
Anasui thinks this is completely stupid and a waste of time... THAT SAID, he will make any weapons that Dolly wants using his psychic powers. May as well do a proper job if they're gonna make a board game. He'll also make dice and be meticulous in making sure that they are balanced and not rigged. (Which is good, as RS canNOT be trusted to be as fair with handmade dice!) (Anasui would also dress up and force his party members to dress up if he finds out it's supposed to be a dressup party.)
Kaiba does want to play games. HOWEVER, he is a grumpface! He doesn't want to play dress up! HE DOESN'T WANT TO BE FRIENDS WITH ANYONE HERE, rawr! He probably only shows up to begin with because Anasui and RS heckle him into coming. Basically he won't want to contribute until goaded into it, in particular by Anasui suggesting he's not helping only because he can't - at which point Kaiba's hypercompetitive streak will kick in. He will most likely end up contributing in the form of making game cards...
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CHARACTERS: Anasui and Firepaw
QUEST: DON'T GET SNOWDIN!
SUMMARY: Firepaw is a member of the Cheri guild and knows the situation of the low-tier housing well. He's also works well with Anasui, despite Anasui being the way he is.
And SPEAKING OF ANASUI, as much as Anasui wants to give Flowey an ugly/shitty roof, he's going to give him the best, goddamn roof he's ever seen (Anasui's OCD literally will NOT allow him to do a bad job). In terms of powers, he has both his size and psychic powers to help him move materials.
Fireheart is low-key using this as proof that the Cheri system is working as intended, since people ARE getting roofs and helping each other out. Anasui definitely disagrees but will not argue the point.
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CHARACTERS: Parvati and Perrin!
QUEST: Don't Get Snowdin
SUMMARY: Sometimes two kindred spirits need to put their heads (and building skills) together to help out. So! Parvati and Perrin have decided to come and help out with the roof situation. Hopefully with their shared experience in similar enough fields they can take a good crack at it!
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